AL-tair-

South Korea
On FACEIT since 2024 171 matches tracked 89 matches in 30 days
ELO ▼ 105
2,302
30-day peak: 2,407
Rank EU
#105,984
South Korea #1,555 in South Korea
Last updated:

How does AL-tair- play?

Rating 1.10 K/R 0.79 ADR 83.7 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 171 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 22%+10 pp · Ø 12% better than 90%
K/D 1.11+0.07 · Ø 1.04 better than 70%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 35x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 31%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +138
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 84.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −7 ELO
21 matches · 52% win rate
In match 4 of the day ±0 ELO
22 matches · 41% win rate
On Sundays ±0 ELO, win rate 46%

AL-tair- loses the most ELO on Anubis: −7 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.20 · Inferno

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 38%
0.82 better than 79%
86.5 better than 73%
1.15 better than 81%
57% of 275 duels better than 81%
51% of 51 situations better than 87%
Dust 233
58% better than 72%
0.80 better than 75%
83.6 better than 61%
1.09 better than 64%
64% of 143 duels better than 97%
37% of 19 situations better than 44%
Ancient21
48% better than 34%
0.77 better than 60%
79.1 better than 35%
1.05 better than 53%
49% of 108 duels better than 36%
27% of 15 situations better than 23%
Anubis21
52% better than 46%
0.79 better than 71%
84.6 better than 66%
1.13 better than 75%
52% of 93 duels right on the average
29% of 14 situations better than 26%
Inferno16
38% better than 8%
0.75 right on the average
81.8 right on the average
1.04 better than 42%
62% of 66 duels better than 90%
44% of 9 situations better than 64%
Nuke15
73% better than 91%
0.76 right on the average
81.2 better than 46%
1.04 better than 47%
58% of 81 duels better than 77%
14% of 7 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How AL-tair- plays

Across 171 matches AL-tair- averages K/R 0.79, ADR 83.7 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 78 of 171 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 151 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. AL-tair- loses the most ELO on Anubis (−7 ELO, win rate 52%). Things go best on Mirage (+25 ELO, win rate 49%). Match no. 3 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +138. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 84.0. Last 30 days: 89 matches, win rate 53%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.