AL-tair-
How does AL-tair- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
StrengthExactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average3.5 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.10 (at the start 1.11). Clearly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 85.8. Last 3 months: 84.0 (at the start 83.2). Slightly above the average (80.9).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 48% (at the start 45%). Slightly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 53% (at the start 48%). Slightly above the average (51%).
Best month: November 2026 with 2,407. Last 3 months: 2,346 (at the start 2,208).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AL-tair- loses the most ELO on Anubis: −7 ELO, 52% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 44 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.20 · Inferno
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How AL-tair- plays
Across 171 matches AL-tair- averages K/R 0.79, ADR 83.7 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 78 of 171 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 151 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. AL-tair- loses the most ELO on Anubis (−7 ELO, win rate 52%). Things go best on Mirage (+25 ELO, win rate 49%). Match no. 3 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +138. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 84.0. Last 30 days: 89 matches, win rate 53%, net ELO −68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.