AKKKAM-

Spain
On FACEIT since 2021 207 matches tracked 83 matches in 30 days
Last updated:

How does AKKKAM- play?

Rating 1.14 K/R 0.84 ADR 90.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 207 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 31%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.09+0.04 · Ø 1.05 better than 62%
Pistol kills per match 4.4
Knife kills 6 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 69%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 57x 4K, 8 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.64+0.33 · Ø 0.31 better than 98%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +293
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 90.1, Win rate at 52%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months unchanged at 0.84. Clearly above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
34 matches · 47% win rate
On Ancient −49 ELO
28 matches · 61% win rate
Between 0:00 and 6:00 −53 ELO, win rate 37%
On Mondays −38 ELO, win rate 44%

AKKKAM- loses the most ELO on Anubis: −72 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 57 · Ancient
  3. Highest rating in a match: 2.24 · Anubis
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
44% better than 21%
0.85 better than 88%
93.4 better than 92%
1.12 better than 72%
57% of 371 duels better than 77%
44% of 16 situations better than 68%
Mirage40
45% better than 22%
0.69 better than 23%
76.6 better than 26%
0.93 better than 15%
46% of 254 duels better than 19%
22% of 18 situations better than 11%
Inferno36
58% better than 57%
0.92 better than 93%
99.1 better than 94%
1.25 better than 83%
60% of 337 duels better than 79%
29% of 14 situations better than 22%
Anubis34
47% better than 29%
0.89 better than 93%
95.4 better than 94%
1.20 better than 87%
52% of 259 duels right on the average
33% of 15 situations better than 37%
Ancient28
61% better than 79%
0.85 better than 88%
87.1 better than 74%
1.17 better than 84%
55% of 185 duels better than 67%
53% of 17 situations better than 84%
Cache14
57% -
0.84 -
91.1 -
1.16-
53% of 123 duels -
50% of 6 situations -
Nuke8
63% -
0.75 -
79.2 -
1.01-
53% of 58 duels -
0% of 4 situations -
Vertigo6
67% -
1.01 -
106.0 -
1.46-
69% of 49 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AKKKAM- plays

Across 207 matches AKKKAM- averages K/R 0.84, ADR 90.5 and a rating of 1.14. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 117 of 207 matches the rating was 1.10 or higher (57%), in 67 it was below 0.90. In 174 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: June 2026 at 1.23. AKKKAM- loses the most ELO on Anubis (−72 ELO, win rate 47%). Improved over the last three months: ELO +293. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 90.1, Win rate at 52%. Last 30 days: 83 matches, win rate 54%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.