AK47-ENZO

Palestine
On FACEIT since 2019 200 matches tracked 42 matches in 30 days
ELO ▼ 174
2,121
30-day peak: 2,295
Rank SEA ▼ 1,748 places
#4,337
Palestine #1 in Palestine
30 days · prev. #2,589 · best #2,580
Last updated:
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How does AK47-ENZO play?

Rating 1.01 K/R 0.74 ADR 82.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 29x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.9, Win rate at 47%, ELO at 2,121
▼ Got worse
K/R −0.05, Rating −0.07, Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −91 ELO
61 matches · 36% win rate
On Mirage −52 ELO
37 matches · 41% win rate
Between 6:00 and 12:00 +5 ELO, win rate 37%
On Saturdays −43 ELO, win rate 38%

AK47-ENZO loses the most ELO in match 1 of the day: −91 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.80 · Dust 2
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
42% better than 20%
0.75 better than 57%
83.6 better than 65%
1.03 right on the average
50% of 254 duels better than 44%
30% of 27 situations better than 30%
Ancient42
48% better than 39%
0.75 right on the average
83.8 better than 62%
1.03 right on the average
53% of 224 duels better than 60%
17% of 23 situations better than 8%
Mirage37
41% better than 16%
0.67 better than 19%
78.7 better than 40%
0.92 better than 17%
50% of 167 duels better than 45%
21% of 14 situations better than 10%
Anubis28
54% better than 58%
0.72 better than 39%
78.2 better than 36%
0.98 better than 32%
44% of 115 duels better than 12%
42% of 12 situations better than 61%
Inferno14
50% -
0.79 -
87.2 -
1.06-
49% of 61 duels -
50% of 8 situations -
Cache10
70% -
0.75 -
83.7 -
1.04-
55% of 44 duels -
29% of 7 situations -
Nuke4
50% -
0.86 -
87.9 -
1.15-
60% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AK47-ENZO plays

Across 200 matches AK47-ENZO averages K/R 0.74, ADR 82.3 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 78 of 200 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. AK47-ENZO loses the most ELO in match 1 of the day (−91 ELO, win rate 36%). Things go best in match 2 of the day (+52 ELO, win rate 53%). From match no. 5 of the day on, things go best: 54% win rate, +27 ELO. Got weaker: K/R −0.05, Rating −0.07, Headshots −7 pp. Unchanged in recent months: ADR at 81.9, Win rate at 47%, ELO at 2,121. Last 30 days: 42 matches, win rate 40%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.