AJ_Gamming
How does AJ_Gamming play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.64).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07.
Damage per round (ADR)
Best month: September 2026 with 83.4. Last 3 months: 80.7 (at the start 71.1).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 52%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 52% (at the start 45%).
Best month: September 2026 with 1,335.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 91 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.77 · Mirage
- Most kills in a match: 36 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How AJ_Gamming plays
Across 91 matches AJ_Gamming averages K/R 0.73 and ADR 78.6; the rating across the 50 rated matches is 1.08. Biggest strength: Headshot rate at 54%. That is better than 87% of players on level 7. Most room to improve: Utility damage per round at 2.7. That is better than only 17% of players on level 7. On average 15.8 kills per match, 54% of them headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 24 of 50 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.07. Things go best on Dust 2 (+28 ELO, win rate 59%). Improved over the last three months: K/R +0.12, ADR +9.6, Headshots +3 pp, Win rate +7 pp. Last 30 days: 22 matches, win rate 59%, ELO balance +4.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.