AJ-s

Lithuania
On FACEIT since 2020 110 matches tracked 35 matches in 30 days
ELO ▲ 106
2,069
30-day peak: 2,069
Rank EU
#209,833
Lithuania #1,644 in Lithuania
Last updated:

How does AJ-s play?

Rating 0.99 K/R 0.71 ADR 77.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 110 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.2
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 14x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether AJ-s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.78
AugSepOctNov

Best month: November 2026 with 0.78.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +59 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.77 · Anubis
  3. Most kills in a match: 29 · Anubis
  4. Reached level 10 · Mirage
  5. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 86%
0.68 better than 22%
77.5 better than 34%
0.95 better than 24%
51% of 106 duels right on the average
33% of 24 situations better than 36%
Dust 219
53% better than 56%
0.69 better than 30%
73.5 better than 17%
0.95 better than 26%
45% of 66 duels better than 20%
40% of 20 situations better than 59%
Anubis17
71% better than 96%
0.72 better than 41%
77.3 better than 32%
1.07 better than 64%
43% of 46 duels better than 14%
38% of 13 situations right on the average
Ancient13
69% -
0.80 -
84.7 -
1.13-
64% of 42 duels -
20% of 5 situations -
Nuke8
38% -
0.62 -
69.8 -
0.87-
48% of 23 duels -
67% of 3 situations -
Cache6
50% -
0.64 -
72.9 -
0.92-
58% of 12 duels -
-
Inferno5
60% -
0.70 -
87.4 -
1.01-
55% of 20 duels -
100% of 2 situations -
Vertigo3
67% -
0.97 -
95.9 -
1.31-
60% of 10 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AJ-s plays

Across 110 matches AJ-s averages K/R 0.71, ADR 77.7 and a rating of 0.99. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 38 of 110 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: November 2026 at 1.10. Things go best on Mirage (+65 ELO, win rate 62%). Match no. 2 of the day goes best: 75% win rate, +29 ELO. Last 30 days: 35 matches, win rate 54%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.