AI_GENERATED
Name history of AI_GENERATED
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does AI_GENERATED play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).
Compared with 12,126 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average45% headshots and so well below the average (52%).
Impact
WeaknessExactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.77. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.08. Last 3 months: 0.93 (at the start 1.01). Well below the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 82.0. Last 3 months: 73.7 (at the start 78.7). Clearly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months unchanged at 45%. Well below the average (52%).
Matches won (win rate)
Best month: November 2026 with 73%. Last 3 months: 51% (at the start 52%). Just below the average (52%).
Best month: October 2026 with 2,906. Last 3 months: 2,828 (at the start 2,666).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 338 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AI_GENERATED loses the most ELO on Ancient: −126 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Highest rating in a match: 2.05 · Inferno
- Most kills in a match: 39 · Cache
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 338 matchesCompared with players on the same level who have at least 15 matches on the map.
How AI_GENERATED plays
Across 338 matches AI_GENERATED averages K/R 0.70, ADR 76.0 and a rating of 0.97. Biggest strength: Utility damage per round at 4.8, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 36 matches. In 101 of 338 matches the rating was 1.10 or higher (30%), in 146 it was below 0.90. In 255 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: November 2026 at 1.08. AI_GENERATED loses the most ELO on Ancient (−126 ELO, win rate 45%). Things go best on Mirage (+271 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, +269 ELO. Improved over the last three months: ELO +162. Got weaker: K/R −0.06, Rating −0.08, ADR −5.0. Unchanged in recent months: Headshots at 45%, Win rate at 51%. Last 30 days: 71 matches, win rate 49%, net ELO +237.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.