AI_GENERATED

Germany
On FACEIT since 2017 338 matches tracked 71 matches in 30 days
Last updated:

How does AI_GENERATED play?

Rating 0.97 K/R 0.70 ADR 76.0 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 338 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 3.0
Knife kills 3 in 338 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 13%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 33x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +162
= Stayed the same
Headshots at 45%, Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −126 ELO
75 matches · 45% win rate
On Dust 2 −28 ELO
36 matches · 42% win rate
On Tuesdays −150 ELO, win rate 31%

AI_GENERATED loses the most ELO on Ancient: −126 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.05 · Inferno
  3. Most kills in a match: 39 · Cache
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis78
55% better than 52%
0.73 better than 40%
77.3 better than 27%
1.01 better than 35%
52% of 329 duels right on the average
42% of 38 situations better than 58%
Ancient75
45% better than 22%
0.69 better than 19%
77.1 better than 22%
0.95 better than 16%
52% of 358 duels right on the average
50% of 32 situations better than 78%
Mirage73
56% better than 62%
0.66 better than 11%
72.3 better than 10%
0.91 better than 8%
44% of 324 duels better than 10%
44% of 39 situations better than 68%
Cache36
61% better than 64%
0.73 better than 29%
80.8 better than 33%
1.01 better than 23%
54% of 170 duels right on the average
38% of 16 situations better than 45%
Dust 236
42% better than 14%
0.63 better than 5%
69.5 better than 4%
0.88 better than 4%
38% of 138 duels better than 2%
43% of 14 situations better than 62%
Nuke30
53% better than 39%
0.78 better than 53%
83.0 better than 51%
1.11 better than 56%
49% of 124 duels better than 27%
42% of 19 situations better than 56%
Inferno8
25% -
0.66 -
69.6 -
0.91-
61% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AI_GENERATED plays

Across 338 matches AI_GENERATED averages K/R 0.70, ADR 76.0 and a rating of 0.97. Biggest strength: Utility damage per round at 4.8, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 36 matches. In 101 of 338 matches the rating was 1.10 or higher (30%), in 146 it was below 0.90. In 255 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: November 2026 at 1.08. AI_GENERATED loses the most ELO on Ancient (−126 ELO, win rate 45%). Things go best on Mirage (+271 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, +269 ELO. Improved over the last three months: ELO +162. Got weaker: K/R −0.06, Rating −0.08, ADR −5.0. Unchanged in recent months: Headshots at 45%, Win rate at 51%. Last 30 days: 71 matches, win rate 49%, net ELO +237.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.