AI_AKTER

Italy
On FACEIT since 2018 380 matches tracked 105 matches in 30 days
ELO ▲ 80
2,012
30-day peak: 2,170
Rank EU
#252,376
Italy #1,574 in Italy
Last updated:
Next update possible in 34m 29s

How does AI_AKTER play?

Rating 0.94 K/R 0.68 ADR 74.3 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 380 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 5%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.4
Zeus kills3 in 380 matches
Knife kills 7 in 380 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 32x 4K, 5 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 74.7, Headshots at 39%, ELO at 2,012
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: November 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −162 ELO
77 matches · 47% win rate
On Inferno −1 ELO
46 matches · 52% win rate
On Sundays −51 ELO, win rate 42%

AI_AKTER loses the most ELO on Mirage: −162 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.32 · Dust 2
  4. Most kills in a match: 38 · Mirage
  5. Reached level 10 · Anubis

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis81
57% better than 68%
0.71 better than 35%
76.4 better than 26%
0.98 better than 32%
53% of 389 duels better than 61%
33% of 54 situations better than 39%
Mirage77
47% better than 34%
0.64 better than 10%
70.1 better than 7%
0.88 better than 8%
50% of 344 duels better than 45%
37% of 49 situations better than 47%
Ancient68
54% better than 59%
0.68 better than 20%
76.6 better than 28%
0.94 better than 19%
50% of 327 duels better than 39%
37% of 43 situations better than 47%
Inferno46
52% better than 45%
0.64 better than 7%
70.8 better than 6%
0.91 better than 9%
45% of 194 duels better than 11%
35% of 20 situations better than 42%
Nuke44
55% better than 53%
0.69 better than 24%
76.1 better than 25%
0.95 better than 20%
54% of 228 duels better than 57%
39% of 41 situations better than 49%
Dust 236
44% better than 22%
0.69 better than 26%
74.5 better than 18%
0.94 better than 19%
54% of 134 duels better than 66%
47% of 17 situations better than 75%
Cache27
44% better than 18%
0.72 better than 42%
76.7 better than 29%
0.99 better than 38%
46% of 127 duels better than 21%
43% of 14 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How AI_AKTER plays

Across 380 matches AI_AKTER averages K/R 0.68, ADR 74.3 and a rating of 0.94. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 81 matches. In 108 of 380 matches the rating was 1.10 or higher (28%), in 181 it was below 0.90. In 298 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: November 2026 at 0.98. AI_AKTER loses the most ELO on Mirage (−162 ELO, win rate 47%). Things go best on Nuke (+91 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, +69 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 74.7, Headshots at 39%, ELO at 2,012. Last 30 days: 105 matches, win rate 53%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.