AIG

Uzbekistan
On FACEIT since 2026 371 matches tracked 111 matches in 30 days
ELO ▼ 142
2,907
30-day peak: 3,082
Rank EU ▼ 6,995 places
#12,590
Uzbekistan #53 in Uzbekistan
30 days · prev. #5,595 · best #5,595
Last updated:

How does AIG play?

Rating 1.13 K/R 0.81 ADR 82.9 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 371 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 2.7
Zeus kills2 in 371 matches
Knife kills 1 in 371 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so clearly above the average (13.7%).

2K rounds 15.6%+1.9 pp · Ø 13.7% better than 87%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 63x 4K, 10 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.0, Win rate +5 pp, ELO +315
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
43 matches · 42% win rate
On Nuke −50 ELO
24 matches · 50% win rate
On Sundays −25 ELO, win rate 37%

AIG loses the most ELO on Anubis: −72 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 2.92 · Dust 2

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2139
64% better than 85%
0.89 better than 93%
88.8 better than 81%
1.27 better than 93%
66% of 830 duels better than 97%
38% of 91 situations right on the average
Mirage124
51% better than 40%
0.80 better than 71%
83.1 better than 56%
1.10 better than 65%
56% of 671 duels better than 73%
35% of 91 situations better than 37%
Anubis43
42% better than 15%
0.74 better than 44%
77.4 better than 27%
1.01 better than 34%
51% of 221 duels better than 42%
46% of 13 situations better than 69%
Nuke24
50% better than 29%
0.70 better than 20%
73.4 better than 11%
0.98 better than 19%
46% of 120 duels better than 15%
30% of 23 situations better than 28%
Ancient22
45% better than 23%
0.75 better than 47%
75.1 better than 16%
1.01 better than 34%
49% of 112 duels better than 31%
33% of 15 situations better than 36%
Inferno12
50% -
0.77 -
75.6 -
1.05-
56% of 52 duels -
17% of 6 situations -
Cache7
0% -
0.61 -
65.6 -
0.77-
43% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AIG plays

Across 371 matches AIG averages K/R 0.81, ADR 82.9 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 40% headshots. The strongest map is Dust 2 with a 64% win rate in 139 matches. In 182 of 371 matches the rating was 1.10 or higher (49%), in 117 it was below 0.90. In 307 matches with detailed stats: 63 4Ks and 10 aces. Best month by rating: September 2026 at 1.24. AIG loses the most ELO on Anubis (−72 ELO, win rate 42%). Things go best on Dust 2 (+79 ELO, win rate 64%). Match no. 3 of the day goes best: 60% win rate, +72 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.0, Win rate +5 pp, ELO +315. Got weaker: Headshots −7 pp. Last 30 days: 111 matches, win rate 50%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.