AHi_40
How does AHi_40 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,310 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (49%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.96).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.8%).
Utility and deaths
Average9.5 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.93.
Damage per round (ADR)
Best month: October 2026 with 83.7. Last 3 months: 79.3 (at the start 77.9). Just above the average (78.1).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 41% (at the start 47%). Clearly below the average (45%).
Matches won (win rate)
Best month: November 2026 with 59%. Last 3 months: 53% (at the start 48%). Well above the average (47%).
Best month: September 2026 with 1,160.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AHi_40 loses the most ELO in match 1 of the day: −34 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.54 · Inferno
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How AHi_40 plays
Across 82 matches AHi_40 averages K/R 0.63 and ADR 78.5; the rating across the 32 rated matches is 0.86. Biggest strength: Utility hit rate at 51%, better than 99% of level 5 players. Most room to improve: K/D at 0.82, better than only 6% of level 5 players. Averages 14.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 8 of 32 matches the rating was 1.10 or higher (25%), in 19 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. AHi_40 loses the most ELO in match 1 of the day (−34 ELO, win rate 41%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.64, ADR at 79.3. Last 30 days: 30 matches, win rate 53%, net ELO −5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.