AHUME-BPATUK

Austria
On FACEIT since 2023 215 matches tracked 70 matches in 30 days
ELO ▼ 33
2,066
30-day peak: 2,099
Rank EU
#246,973
Austria #746 in Austria
Last updated:

How does AHUME-BPATUK play?

Rating 1.08 K/R 0.76 ADR 79.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.9
Knife kills 3 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 30x 4K, 4 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.2, Headshots +3 pp, Win rate +4 pp
= Stayed the same
ELO at 2,012
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
58 matches · 48% win rate
On Anubis −101 ELO
39 matches · 46% win rate
Between 12:00 and 18:00 −239 ELO, win rate 42%
On Thursdays −34 ELO, win rate 39%

AHUME-BPATUK loses the most ELO on Mirage: −104 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.19 · Dust 2
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
48% better than 39%
0.81 better than 81%
83.7 better than 67%
1.15 better than 84%
56% of 316 duels better than 78%
30% of 46 situations better than 31%
Mirage58
48% better than 39%
0.74 right on the average
78.7 better than 41%
1.04 better than 55%
53% of 307 duels better than 62%
38% of 45 situations right on the average
Anubis39
46% better than 32%
0.70 better than 31%
73.7 better than 15%
1.02 better than 48%
52% of 178 duels better than 55%
44% of 36 situations better than 67%
Ancient26
50% better than 46%
0.79 better than 72%
83.2 better than 60%
1.14 better than 83%
58% of 123 duels better than 83%
27% of 26 situations better than 23%
Nuke13
46% -
0.75 -
81.6 -
1.06-
47% of 47 duels -
9% of 11 situations -
Inferno11
45% -
0.79 -
77.7 -
1.12-
52% of 54 duels -
29% of 14 situations -
Cache5
40% -
0.82 -
80.7 -
1.14-
63% of 35 duels -
0% of 3 situations -
Vertigo3
0% -
0.60 -
72.0 -
0.83-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AHUME-BPATUK plays

Across 215 matches AHUME-BPATUK averages K/R 0.76, ADR 79.7 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 40% headshots. The strongest map is Ancient with a 50% win rate in 26 matches. In 97 of 215 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 195 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. AHUME-BPATUK loses the most ELO on Mirage (−104 ELO, win rate 48%). Things go best on Ancient (+2 ELO, win rate 50%). Match no. 4 of the day goes best: 52% win rate, −52 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.2, Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: ELO at 2,012. Last 30 days: 70 matches, win rate 49%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.