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AHAHAHHAA

Brazil
On FACEIT since 2020 655 matches tracked 157 matches in 30 days
ELO ▲ 62
2,778
30-day peak: 2,952
Rank SA ▲ 55 places
#428
Brazil #393 in Brazil
30 days · prev. #483 · best #225
Last updated:

How does AHAHAHHAA play?

Rating 0.96 (from 521 matches) K/R 0.67 ADR 73.5 from 655 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 521 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (453 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Weakness
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.2 from the last 521
Zeus kills5 in 521 matches
Knife kills 5 in 521 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 60x 4K, 6 aces in 453 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +306
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 73.0, Headshots at 44%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 521 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −244 ELO
31 matches · 26% win rate
On Ancient −182 ELO
63 matches · 41% win rate
On Wednesdays −302 ELO, win rate 38%

AHAHAHHAA loses the most ELO on Cache: −244 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 521 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage238
50% better than 34%
0.70 better than 24%
74.7 better than 16%
0.98 better than 25%
48% of 961 duels better than 26%
43% of 122 situations better than 64%
Dust 2143
52% better than 42%
0.65 better than 9%
71.0 better than 6%
0.93 better than 11%
47% of 535 duels better than 22%
45% of 100 situations better than 69%
Ancient63
41% better than 13%
0.61 better than 2%
70.5 better than 4%
0.84 better than 2%
44% of 294 duels better than 11%
31% of 35 situations better than 31%
Anubis34
71% better than 94%
0.78 better than 64%
84.3 better than 64%
1.13 better than 74%
59% of 121 duels better than 84%
35% of 23 situations better than 41%
Cache31
26% better than 1%
0.65 better than 6%
72.9 better than 7%
0.89 better than 4%
45% of 146 duels better than 10%
36% of 25 situations better than 42%
Nuke8
75% -
0.75 -
83.1 -
1.09-
49% of 43 duels -
40% of 5 situations -
Inferno4
0% -
0.76 -
79.9 -
1.02-
27% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AHAHAHHAA plays

Across 655 matches AHAHAHHAA averages K/R 0.67 and ADR 73.5; the rating across the 521 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 73.5, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 44% headshots. The strongest map is Anubis with a 71% win rate in 34 matches. In 159 of 521 matches the rating was 1.10 or higher (31%), in 229 it was below 0.90. In 453 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: August 2026 at 0.98. AHAHAHHAA loses the most ELO on Cache (−244 ELO, win rate 26%). Things go best on Dust 2 (+218 ELO, win rate 52%). From match no. 5 of the day on, things go best: 55% win rate, +179 ELO. Improved over the last three months: ELO +306. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 73.0, Headshots at 44%, Win rate at 51%. Last 30 days: 157 matches, win rate 50%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.