AFKcs

Norway
On FACEIT since 2020 230 matches tracked 56 matches in 30 days
ELO ▲ 186
2,069
30-day peak: 2,069
Rank EU
#210,995
Norway #2,181 in Norway
Last updated:

How does AFKcs play?

Rating 1.03 K/R 0.73 ADR 76.5 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.7
Knife kills 4 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 32x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 21%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +421
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 75.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
36 matches · 39% win rate
In match 3 of the day −26 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 +54 ELO, win rate 47%
On Saturdays −144 ELO, win rate 40%

AFKcs loses the most ELO on Dust 2: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Reached level 10 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.41 · Inferno
  5. Most kills in a match: 42 · Ancient

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 31%
0.68 better than 22%
72.7 better than 13%
0.96 better than 27%
50% of 227 duels better than 44%
30% of 40 situations better than 27%
Anubis55
60% better than 76%
0.81 better than 80%
83.7 better than 63%
1.15 better than 83%
43% of 164 duels better than 11%
31% of 42 situations better than 30%
Ancient41
56% better than 69%
0.75 better than 55%
77.9 better than 36%
1.04 better than 57%
49% of 172 duels better than 39%
42% of 33 situations better than 63%
Dust 236
39% better than 12%
0.66 better than 16%
70.5 better than 8%
0.95 better than 22%
51% of 113 duels right on the average
38% of 16 situations right on the average
Inferno13
77% -
0.75 -
73.8 -
1.04-
71% of 42 duels -
33% of 3 situations -
Cache7
71% -
0.78 -
85.2 -
1.09-
80% of 15 duels -
0% of 3 situations -
Nuke5
40% -
0.66 -
74.4 -
0.85-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AFKcs plays

Across 230 matches AFKcs averages K/R 0.73, ADR 76.5 and a rating of 1.03. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 85 of 230 matches the rating was 1.10 or higher (37%), in 86 it was below 0.90. In 168 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: November 2026 at 1.22. AFKcs loses the most ELO on Dust 2 (−85 ELO, win rate 39%). Things go best on Ancient (+139 ELO, win rate 56%). Match no. 1 of the day goes best: 61% win rate, +97 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +421. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 75.9. Last 30 days: 56 matches, win rate 52%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.