AERKAROV

Germany
45 matches tracked
Last updated:

How does AERKAROV play?

Rating 1.02 K/R 0.73 ADR 80.1 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 3%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (44%).

Headshot rate 30%−14 pp · Ø 44% better than 2%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 67%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 92%
MVPs per match 2.3+0.1 · Ø 2.2 better than 74%
4Ks and aces 7x 4K, 0 aces in 45 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 6%
Enemies flashed per round 0.15−0.10 · Ø 0.25 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 56%

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.78 · Inferno
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 60%
0.73 better than 61%
81.0 better than 64%
1.01 better than 60%
62% of 101 duels better than 97%
33% of 9 situations better than 41%
Dust 212
50% -
0.76 -
82.4 -
1.06-
43% of 72 duels -
0% of 6 situations -
Anubis4
50% -
0.60 -
73.2 -
0.82-
33% of 21 duels -
0% of 2 situations -
Inferno3
67% -
0.80 -
75.4 -
1.17-
55% of 11 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AERKAROV plays

Across 45 matches AERKAROV averages K/R 0.73, ADR 80.1 and a rating of 1.02. Biggest strength: 3K rounds at 5.0%, better than 92% of level 5 players. Most room to improve: Headshot rate at 30%, better than only 2% of level 5 players. Averages 16.4 kills per match with 30% headshots. The strongest map is Mirage with a 52% win rate in 21 matches. In 18 of 45 matches the rating was 1.10 or higher (40%), in 14 it was below 0.90. In 45 matches with detailed stats: 7 4Ks and 0 aces. Things go best on Mirage (+7 ELO, win rate 52%). Last 30 days: 3 matches, win rate 0%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.