ADK_INSAN3

IN
188 matches tracked 30 matches in 30 days
Last updated:

How does ADK_INSAN3 play?

Rating 0.96 K/R 0.69 ADR 73.6 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 51%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 8x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 74.6
▼ Got worse
Win rate −14 pp, ELO −207

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
52 matches · 42% win rate
In match 2 of the day −43 ELO
34 matches · 32% win rate
Between 6:00 and 12:00 −24 ELO, win rate 39%
On Thursdays −70 ELO, win rate 24%

ADK_INSAN3 loses the most ELO on Dust 2: −49 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
42% better than 21%
0.72 right on the average
75.1 better than 24%
1.00 better than 46%
50% of 169 duels right on the average
44% of 39 situations better than 69%
Ancient35
43% better than 26%
0.72 better than 41%
75.8 better than 24%
0.96 better than 32%
49% of 122 duels better than 38%
52% of 33 situations better than 85%
Mirage34
56% better than 68%
0.69 better than 28%
71.1 better than 10%
1.00 better than 44%
52% of 82 duels better than 58%
35% of 20 situations better than 40%
Inferno27
41% better than 14%
0.70 better than 37%
74.3 better than 21%
0.97 better than 32%
61% of 79 duels better than 90%
75% of 12 situations better than 98%
Anubis20
55% better than 62%
0.68 better than 23%
76.1 better than 26%
0.98 better than 33%
42% of 64 duels better than 9%
43% of 7 situations better than 62%
Cache10
30% -
0.66 -
74.5 -
0.88-
49% of 39 duels -
50% of 4 situations -
Nuke10
10% -
0.53 -
58.8 -
0.72-
46% of 26 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ADK_INSAN3 plays

Across 188 matches ADK_INSAN3 averages K/R 0.69, ADR 73.6 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Damage per round (ADR) at 73.6, better than only 12% of level 9 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 34 matches. In 60 of 188 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 101 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. ADK_INSAN3 loses the most ELO on Dust 2 (−49 ELO, win rate 42%). Things go best on Inferno (+29 ELO, win rate 41%). Match no. 1 of the day goes best: 49% win rate, −22 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −14 pp, ELO −207. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 74.6. Last 30 days: 30 matches, win rate 50%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.