ACKURT

Turkey
On FACEIT since 2020 203 matches tracked 46 matches in 30 days
ELO ▲ 121
2,172
30-day peak: 2,172
Rank EU
#155,713
Turkey #4,108 in Turkey
Last updated:

How does ACKURT play?

Rating 1.01 (from 153 matches) K/R 0.73 ADR 78.5 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.7
Zeus kills1 in 203 matches
Knife kills 2 in 203 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 27x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 72%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.1, ELO at 2,172
▼ Got worse
K/R −0.04, Headshots −4 pp, Win rate −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.81. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
52 matches · 44% win rate
On Ancient −60 ELO
38 matches · 53% win rate
On Thursdays −60 ELO, win rate 39%

ACKURT loses the most ELO on Anubis: −150 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
53% better than 56%
0.74 right on the average
79.4 better than 44%
1.01 better than 44%
59% of 242 duels better than 87%
32% of 31 situations better than 31%
Anubis52
44% better than 24%
0.72 better than 39%
77.3 better than 29%
1.02 better than 46%
53% of 178 duels better than 60%
37% of 35 situations better than 48%
Ancient38
53% better than 57%
0.71 better than 31%
75.9 better than 21%
1.02 better than 46%
53% of 120 duels better than 61%
48% of 21 situations better than 74%
Inferno24
42% better than 17%
0.73 better than 46%
83.3 better than 65%
1.01 better than 38%
58% of 79 duels better than 80%
43% of 7 situations better than 59%
Nuke18
61% better than 70%
0.76 right on the average
78.1 better than 32%
0.98 better than 30%
43% of 69 duels better than 10%
54% of 13 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How ACKURT plays

Across 203 matches ACKURT averages K/R 0.73 and ADR 78.5; the rating across the 153 rated matches is 1.01. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 54 of 153 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 149 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. ACKURT loses the most ELO on Anubis (−150 ELO, win rate 44%). Things go best on Dust 2 (+120 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +30 ELO. Got weaker: K/R −0.04, Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ADR at 78.1, ELO at 2,172. Last 30 days: 46 matches, win rate 50%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.