AC6_6
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.73 K/D and so well below the average (1.00).
Impact
WeaknessExactly 3 kills in 1.5% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 22 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 1.41 · Nuke
Maps in detail
from the last 23 matchesCompared with players on the same level who have at least 15 matches on the map.
How AC6_6 plays
Across 23 matches AC6_6 averages K/R 0.57, ADR 70.8 and a rating of 0.77. Biggest strength: Utility damage per round at 5.7, better than 85% of level 5 players. Most room to improve: Rating at 0.77, better than only 1% of level 5 players. Averages 13.0 kills per match with 48% headshots. In 2 of 23 matches the rating was 1.10 or higher (9%), in 16 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 23 matches, win rate 48%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.