AArabskim

Russia
62 matches tracked
Last updated:

How does AArabskim play?

Rating 0.96 (from 41 matches) K/R 0.73 ADR 85.0 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More first kills per match than the level 3 average. More damage per round than the level 3 average.
AWPerEntryDamage
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (9%).

Rounds with first kill 15%+6 pp · Ø 9% better than 99%
Opening duels won 53%+5 pp · Ø 48% better than 89%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 30%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 2%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.94).

Headshot rate 40%−2 pp · Ø 42% better than 47%
AWP share of kills 32%+21 pp · Ø 11% better than 96%
K/D 0.93−0.01 · Ø 0.94 better than 57%
Pistol kills per match 2.4
Knife kills 3 in 62 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so well above the average (2.0).

2K rounds 13.8%+1.3 pp · Ø 12.5% better than 85%
3K rounds 4.0%+0.4 pp · Ø 3.6% better than 79%
MVPs per match 2.3+0.3 · Ø 2.0 better than 89%
4Ks and aces 7x 4K, 0 aces in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.22).

Utility hit rate 26%−8 pp · Ø 34% better than 12%
Utility damage per round 1.3−2.1 · Ø 3.4 better than 5%
Enemies flashed per round 0.02−0.20 · Ø 0.22 better than 1%
Deaths per round 79%+5 pp · Ø 74% better than 5%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.15, Rating +0.28, ADR +14.8, Win rate +30 pp, ELO +246
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.68). Well above the average (0.70).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +96 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 87%
0.75 better than 81%
88.4 better than 95%
1.12-
51% of 59 duels better than 68%
25% of 4 situations better than 19%
Ancient11
36% -
0.66 -
80.0 -
0.86-
48% of 60 duels -
40% of 5 situations -
Anubis11
73% -
0.79 -
90.1 -
0.98-
53% of 62 duels -
-
Nuke10
60% -
0.69 -
81.7 -
0.86-
74% of 27 duels -
20% of 5 situations -
Dust 27
43% -
0.75 -
87.2 -
0.93-
36% of 11 duels -
-
Inferno4
25% -
0.65 -
70.7 -
0.72-
53% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AArabskim plays

Across 62 matches AArabskim averages K/R 0.73 and ADR 85.0; the rating across the 41 rated matches is 0.96. Biggest strength: Rounds with first kill at 15%, better than 99% of level 3 players. Most room to improve: Utility damage per round at 1.3, better than only 5% of level 3 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 11 of 41 matches the rating was 1.10 or higher (27%), in 18 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. Improved over the last three months: K/R +0.15, Rating +0.28, ADR +14.8, Win rate +30 pp, ELO +246. Got weaker: Headshots −11 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.