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AAXAAXAXAXAX

Russia
On FACEIT since 2016 335 matches tracked 123 matches in 30 days
ELO ▲ 23
2,837
30-day peak: 3,142
Rank EU ▼ 9,012 places
#17,254
Russia #5,019 in Russia
30 days · prev. #8,242 · best #3,640
Last updated:

How does AAXAAXAXAXAX play?

Rating 1.08 K/R 0.77 ADR 80.1 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 335 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so right on the average (52%).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.3
Zeus kills1 in 335 matches
Knife kills 6 in 335 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 60x 4K, 8 aces in 270 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 13%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.79, ADR at 81.7, Win rate at 49%
▼ Got worse
Headshots −4 pp, ELO −65

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −235 ELO
105 matches · 45% win rate
From match 5 of the day −181 ELO
155 matches · 44% win rate
On Tuesdays −30 ELO, win rate 45%

AAXAAXAXAXAX loses the most ELO on Mirage: −235 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
45% better than 17%
0.75 right on the average
78.6 better than 34%
1.05 right on the average
53% of 367 duels better than 56%
33% of 60 situations better than 33%
Dust 2100
51% better than 39%
0.78 better than 62%
80.6 better than 43%
1.08 better than 55%
55% of 417 duels better than 66%
37% of 46 situations better than 45%
Anubis69
51% better than 40%
0.82 better than 79%
84.4 better than 65%
1.15 better than 78%
53% of 258 duels better than 55%
41% of 34 situations better than 56%
Nuke29
52% better than 33%
0.77 better than 48%
79.2 better than 31%
1.08 right on the average
51% of 106 duels better than 37%
38% of 21 situations better than 45%
Ancient20
55% better than 53%
0.70 better than 23%
72.7 better than 8%
0.97 better than 22%
42% of 65 duels better than 7%
18% of 11 situations better than 8%
Cache12
67% -
0.74 -
80.9 -
1.06-
63% of 48 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AAXAAXAXAXAX plays

Across 335 matches AAXAAXAXAXAX averages K/R 0.77, ADR 80.1 and a rating of 1.08. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 151 of 335 matches the rating was 1.10 or higher (45%), in 106 it was below 0.90. In 270 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: November 2026 at 1.16. AAXAAXAXAXAX loses the most ELO on Mirage (−235 ELO, win rate 45%). Things go best on Anubis (+180 ELO, win rate 51%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: Rating +0.05. Got weaker: Headshots −4 pp, ELO −65. Unchanged in recent months: K/R at 0.79, ADR at 81.7, Win rate at 49%. Last 30 days: 123 matches, win rate 50%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.