AART7

Kosovo
On FACEIT since 2022 270 matches tracked 119 matches in 30 days
Last updated:

How does AART7 play?

Rating 1.06 K/R 0.75 ADR 79.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 53%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 15%+3 pp · Ø 12% better than 74%
K/D 1.07+0.03 · Ø 1.04 better than 54%
Pistol kills per match 3.0
Knife kills 5 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 39%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 4 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.6, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
24 matches · 54% win rate
From match 5 of the day +26 ELO
87 matches · 47% win rate
Between 12:00 and 18:00 −4 ELO, win rate 48%
On Sundays +22 ELO, win rate 46%

AART7 loses the most ELO on Inferno: −48 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.48 · Anubis
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
56% better than 66%
0.74 better than 44%
77.9 better than 31%
1.04 better than 47%
52% of 377 duels right on the average
28% of 69 situations better than 22%
Dust 259
54% better than 55%
0.74 better than 46%
78.8 better than 35%
1.06 better than 52%
50% of 238 duels better than 39%
43% of 40 situations better than 63%
Ancient43
58% better than 67%
0.77 better than 59%
83.9 better than 61%
1.09 better than 64%
49% of 176 duels better than 33%
55% of 31 situations better than 86%
Anubis38
63% better than 81%
0.79 better than 68%
80.7 better than 45%
1.13 better than 74%
47% of 163 duels better than 22%
38% of 29 situations right on the average
Inferno24
54% better than 47%
0.77 better than 47%
83.5 better than 44%
1.08 better than 42%
57% of 108 duels better than 64%
60% of 10 situations better than 91%
Cache15
47% -
0.66 -
71.5 -
0.93-
53% of 57 duels -
33% of 12 situations -
Nuke5
40% -
0.72 -
77.8 -
0.94-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AART7 plays

Across 270 matches AART7 averages K/R 0.75, ADR 79.5 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 119 of 270 matches the rating was 1.10 or higher (44%), in 90 it was below 0.90. In 250 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. AART7 loses the most ELO on Inferno (−48 ELO, win rate 54%). Things go best in match 3 of the day (+90 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +90 ELO. Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.6, Win rate at 56%. Last 30 days: 119 matches, win rate 61%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.