A1RJ

Ukraine
On FACEIT since 2015 112 matches tracked 45 matches in 30 days
ELO ▲ 31
2,042
30-day peak: 2,042
Rank EU
#223,746
Ukraine #8,930 in Ukraine
Last updated:

How does A1RJ play?

Rating 1.34 K/R 0.93 ADR 95.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 112 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 3.5
Knife kills 4 in 112 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 46x 4K, 4 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Clutch 1v1 +8 pp
= Stayed the same
K/R at 0.93, Rating at 1.34, ADR at 95.4, ELO at 2,042
▼ Got worse
Win rate −3 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
34 matches · 44% win rate
On Mirage −20 ELO
24 matches · 58% win rate

A1RJ loses the most ELO in match 2 of the day: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 53 · Cache
  3. Longest win streak: 4 wins in a row · Dust 2
  4. Highest rating in a match: 2.58 · Inferno

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
38% better than 11%
0.89 better than 93%
92.5 better than 90%
1.28 better than 95%
55% of 115 duels better than 70%
41% of 41 situations better than 60%
Mirage24
58% better than 76%
0.96 better than 98%
96.4 better than 95%
1.40 better than 99%
56% of 99 duels better than 77%
29% of 21 situations better than 23%
Anubis19
58% better than 71%
0.85 better than 90%
85.1 better than 71%
1.27 better than 95%
55% of 80 duels better than 72%
33% of 12 situations better than 38%
Cache13
54% -
0.99 -
101.5 -
1.43-
68% of 62 duels -
50% of 10 situations -
Inferno13
62% -
1.02 -
109.6 -
1.46-
72% of 53 duels -
40% of 15 situations -
Nuke5
80% -
0.76 -
78.9 -
1.09-
35% of 17 duels -
33% of 3 situations -
Ancient4
75% -
0.99 -
104.4 -
1.48-
80% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A1RJ plays

Across 112 matches A1RJ averages K/R 0.93, ADR 95.0 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 49% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 77 of 112 matches the rating was 1.10 or higher (69%), in 18 it was below 0.90. In 112 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: September 2026 at 1.40. A1RJ loses the most ELO in match 2 of the day (−25 ELO, win rate 44%). Things go best on Dust 2 (+29 ELO, win rate 38%). Improved over the last three months: Headshots +3 pp, Clutch 1v1 +8 pp. Got weaker: Win rate −3 pp, First kills −2 pp. Unchanged in recent months: K/R at 0.93, Rating at 1.34, ADR at 95.4, ELO at 2,042. Last 30 days: 45 matches, win rate 51%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.