A-C-I-D_

Pakistan
On FACEIT since 2018 110 matches tracked 37 matches in 30 days
Last updated:

How does A-C-I-D_ play?

Rating 1.05 K/R 0.76 ADR 81.6 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 18x 4K, 6 aces in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.2, Headshots at 57%, ELO at 2,267
▼ Got worse
First kills −1 pp, Clutch 1v1 −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
22 matches · 68% win rate
From match 5 of the day −25 ELO
29 matches · 41% win rate
On Tuesdays +28 ELO, win rate 40%

A-C-I-D_ loses the most ELO on Ancient: −27 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.10 · Mirage
  4. Most kills in a match: 31 · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
68% better than 92%
0.82 better than 84%
83.5 better than 60%
1.16 better than 86%
55% of 102 duels better than 67%
33% of 15 situations better than 37%
Anubis20
40% better than 15%
0.66 better than 12%
72.1 better than 8%
0.92 better than 12%
46% of 104 duels better than 20%
50% of 10 situations better than 79%
Dust 218
28% better than 1%
0.66 better than 13%
74.2 better than 16%
0.92 better than 13%
39% of 67 duels better than 3%
0% of 6 situations better than 1%
Mirage18
50% better than 42%
0.82 better than 82%
91.4 better than 89%
1.09 better than 69%
54% of 90 duels better than 65%
46% of 13 situations better than 73%
Nuke11
64% -
0.79 -
83.9 -
1.12-
53% of 55 duels -
0% of 3 situations -
Cache9
22% -
0.76 -
80.1 -
1.03-
61% of 41 duels -
43% of 7 situations -
Inferno6
50% -
0.73 -
85.9 -
0.99-
45% of 31 duels -
40% of 5 situations -
Vertigo6
50% -
0.86 -
89.8 -
1.22-
41% of 29 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A-C-I-D_ plays

Across 110 matches A-C-I-D_ averages K/R 0.76, ADR 81.6 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 46 of 110 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 107 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: September 2026 at 1.07. A-C-I-D_ loses the most ELO on Ancient (−27 ELO, win rate 68%). Things go best in match 1 of the day (+24 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +24 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: First kills −1 pp, Clutch 1v1 −14 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.2, Headshots at 57%, ELO at 2,267. Last 30 days: 37 matches, win rate 35%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.