9rk-

Mongolia
On FACEIT since 2024 424 matches tracked 71 matches in 30 days
ELO ▲ 284
2,824
30-day peak: 2,924
Rank SEA ▲ 105 places
#347
Mongolia #188 in Mongolia
30 days · prev. #452 · best #233
Last updated:

How does 9rk- play?

Rating 1.00 K/R 0.74 ADR 81.3 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 424 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (387 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.6
Knife kills 1 in 424 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 62x 4K, 5 aces in 387 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.05−0.26 · Ø 0.31 better than 1%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +364
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.9, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −162 ELO
75 matches · 47% win rate
On Anubis −70 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 +83 ELO, win rate 47%
On Wednesdays −144 ELO, win rate 40%

9rk- loses the most ELO in match 1 of the day: −162 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.21 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
50% better than 35%
0.73 better than 38%
81.1 better than 46%
0.99 better than 28%
50% of 687 duels better than 37%
36% of 85 situations better than 42%
Dust 2125
53% better than 47%
0.73 better than 38%
81.7 better than 49%
1.01 better than 32%
50% of 635 duels better than 37%
40% of 78 situations better than 55%
Ancient58
53% right on the average
0.73 better than 36%
80.8 better than 41%
1.00 better than 31%
50% of 274 duels better than 36%
22% of 37 situations better than 14%
Anubis29
45% better than 22%
0.69 better than 21%
76.1 better than 21%
0.93 better than 12%
47% of 141 duels better than 22%
27% of 15 situations better than 21%
Inferno29
66% better than 73%
0.75 better than 35%
81.2 better than 32%
1.04 better than 27%
40% of 150 duels better than 2%
53% of 15 situations better than 80%
Nuke19
47% better than 22%
0.81 better than 66%
87.5 better than 70%
1.11 better than 57%
49% of 89 duels better than 27%
15% of 13 situations better than 6%
Cache11
64% -
0.81 -
87.3 -
1.13-
74% of 46 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9rk- plays

Across 424 matches 9rk- averages K/R 0.74, ADR 81.3 and a rating of 1.00. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Inferno with a 66% win rate in 29 matches. In 158 of 424 matches the rating was 1.10 or higher (37%), in 173 it was below 0.90. In 387 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. 9rk- loses the most ELO in match 1 of the day (−162 ELO, win rate 47%). Things go best on Ancient (+51 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, +228 ELO. Improved over the last three months: ELO +364. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.9, Win rate at 52%. Last 30 days: 71 matches, win rate 52%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.