9q9

France
On FACEIT since 2021 380 matches tracked 131 matches in 30 days
Last updated:

How does 9q9 play?

Rating 1.02 K/R 0.73 ADR 81.7 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.06).

Headshot rate 51%−1 pp · Ø 52% better than 39%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.02−0.04 · Ø 1.06 better than 30%
Pistol kills per match 2.5
Knife kills 8 in 380 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 43x 4K, 6 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 5%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.9, Win rate +6 pp, ELO +313
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
69 matches · 51% win rate
On Anubis −29 ELO
73 matches · 52% win rate
Between 6:00 and 12:00 −211 ELO, win rate 36%
On Fridays −211 ELO, win rate 45%

9q9 loses the most ELO on Ancient: −32 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 13 wins in a row · Mirage
  4. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
56% better than 56%
0.76 right on the average
84.3 better than 61%
1.04 better than 42%
53% of 510 duels better than 54%
37% of 57 situations better than 45%
Dust 282
45% better than 18%
0.69 better than 20%
78.4 better than 32%
0.97 better than 19%
49% of 311 duels better than 30%
44% of 41 situations better than 64%
Anubis73
52% better than 38%
0.73 better than 39%
81.8 better than 52%
1.01 better than 33%
46% of 344 duels better than 18%
42% of 48 situations better than 60%
Ancient69
51% better than 36%
0.74 better than 41%
82.1 better than 49%
1.04 better than 44%
51% of 245 duels better than 41%
20% of 45 situations better than 11%
Nuke15
60% better than 60%
0.64 better than 7%
74.2 better than 16%
0.90 better than 7%
37% of 63 duels better than 2%
33% of 3 situations better than 37%
Inferno9
78% -
0.74 -
85.6 -
1.05-
65% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9q9 plays

Across 380 matches 9q9 averages K/R 0.73, ADR 81.7 and a rating of 1.02. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 137 of 380 matches the rating was 1.10 or higher (36%), in 143 it was below 0.90. In 294 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: September 2026 at 1.05. 9q9 loses the most ELO on Ancient (−32 ELO, win rate 51%). Things go best on Dust 2 (+9 ELO, win rate 45%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.9, Win rate +6 pp, ELO +313. Got weaker: Headshots −5 pp. Last 30 days: 131 matches, win rate 55%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.