9micefan-

Switzerland
On FACEIT since 2025 147 matches tracked
Last updated:

How does 9micefan- play?

Rating 0.99 K/R 0.74 ADR 81.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most
Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 19%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.96−0.04 · Ø 1.00 better than 40%
Pistol kills per match 2.4
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 75%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 52%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 31x 4K, 1 ace in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.4 · Ø 4.1 better than 19%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 77%+4 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 7 average
Whether 9micefan- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −71 ELO
30 matches · 33% win rate
On Thursdays −26 ELO, win rate 42%

9micefan- loses the most ELO in match 2 of the day: −71 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 41%
0.71 better than 47%
78.3 better than 44%
0.94 better than 29%
48% of 233 duels better than 39%
43% of 40 situations better than 64%
Anubis39
56% better than 64%
0.79 better than 85%
87.5 better than 90%
1.05 better than 72%
55% of 210 duels better than 77%
35% of 26 situations better than 44%
Mirage29
55% better than 68%
0.72 right on the average
80.2 better than 55%
0.99 better than 48%
48% of 165 duels better than 38%
43% of 21 situations better than 68%
Ancient18
50% right on the average
0.81 better than 89%
82.9 better than 68%
1.07 better than 79%
52% of 66 duels better than 66%
67% of 6 situations better than 95%
Nuke9
44% -
0.67 -
74.6 -
0.86-
51% of 45 duels -
50% of 6 situations -
Inferno5
20% -
0.72 -
78.7 -
0.91-
43% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9micefan- plays

Across 147 matches 9micefan- averages K/R 0.74, ADR 81.5 and a rating of 0.99. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 16.8 kills per match with 40% headshots. The strongest map is Anubis with a 56% win rate in 39 matches. In 50 of 147 matches the rating was 1.10 or higher (34%), in 65 it was below 0.90. In 147 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. 9micefan- loses the most ELO in match 2 of the day (−71 ELO, win rate 33%). Things go best on Mirage (+86 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +80 ELO. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.