9lli

Italy
On FACEIT since 2021 140 matches tracked 72 matches in 30 days
ELO ▲ 26
2,121
30-day peak: 2,137
Rank EU
#180,198
Italy #1,092 in Italy
Last updated:

How does 9lli play?

Rating 0.92 K/R 0.67 ADR 75.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.9
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 21x 4K, 3 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 40%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, Win rate +10 pp, ELO +329
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.56
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.80. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −50 ELO
40 matches · 45% win rate
On Dust 2 −27 ELO
35 matches · 43% win rate
In match 3 of the day +23 ELO
25 matches · 40% win rate

9lli loses the most ELO from match 5 of the day: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.10 · Cache
  4. Most kills in a match: 44 · Anubis
  5. Reached level 10 · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 82%
0.68 better than 22%
75.7 better than 25%
0.94 better than 21%
51% of 271 duels right on the average
47% of 15 situations better than 75%
Dust 235
43% better than 22%
0.68 better than 26%
77.1 better than 33%
0.93 better than 20%
49% of 197 duels better than 39%
18% of 11 situations better than 8%
Inferno20
45% better than 25%
0.70 better than 27%
74.2 better than 16%
0.92 better than 12%
48% of 105 duels better than 25%
29% of 7 situations better than 26%
Ancient17
65% better than 87%
0.61 better than 3%
71.6 better than 9%
0.86 better than 5%
45% of 87 duels better than 17%
50% of 6 situations better than 78%
Anubis11
64% -
0.70 -
73.8 -
0.95-
44% of 77 duels -
67% of 6 situations -
Cache7
43% -
0.64 -
74.8 -
0.88-
37% of 49 duels -
0% of 1 situations -
Nuke3
67% -
0.63 -
71.5 -
0.99-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9lli plays

Across 140 matches 9lli averages K/R 0.67, ADR 75.0 and a rating of 0.92. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 39 of 140 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: April 2026 at 1.09. 9lli loses the most ELO from match 5 of the day (−50 ELO, win rate 45%). Things go best on Mirage (+140 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, +103 ELO. Improved over the last three months: Headshots +9 pp, Win rate +10 pp, ELO +329. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.9. Last 30 days: 72 matches, win rate 54%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.