9heruzen

Spain
349 matches tracked 110 matches in 30 days
Last updated:

How does 9heruzen play?

Rating 0.94 (from 291 matches) K/R 0.65 ADR 72.3 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 291 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

9heruzen gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

9heruzen wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.94 kills per death. 0.10 below the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 9%−2 pp better than 50%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.5
Knife kills 19 in 349 matches

Impact

Weakness
Damage and big rounds

Averages 1.9 round MVPs per match. 0.5 below the level 10 average (2.4).

2K rounds 12.0%−1.4 pp better than 14%
3K rounds 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 33x 4K, 2 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

42 of 100 nades by 9heruzen deal damage or blind an enemy. 7 percentage points above the level 10 average (35%).

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 72.5, ELO at 2,869
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.65 (at the start 0.64). 0.09 below the level 10 average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
92 matches · 47% win rate
In match 3 of the day −47 ELO
43 matches · 40% win rate
On Mondays −39 ELO, win rate 44%

9heruzen loses the most ELO on Dust 2: −174 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
58% better than 74%
0.65 better than 10%
71.1 better than 8%
0.96 better than 24%
45% of 444 duels better than 16%
39% of 90 situations better than 52%
Dust 292
47% better than 31%
0.64 better than 8%
72.1 better than 10%
0.92 better than 14%
46% of 311 duels better than 21%
46% of 61 situations better than 75%
Ancient36
53% on par
0.65 better than 9%
71.4 better than 7%
0.95 better than 19%
53% of 133 duels better than 57%
39% of 23 situations better than 52%
Anubis32
41% better than 15%
0.61 better than 3%
72.4 better than 9%
0.88 better than 6%
48% of 120 duels better than 28%
32% of 19 situations better than 32%
Nuke32
41% better than 9%
0.67 better than 18%
74.7 better than 21%
0.93 better than 20%
53% of 119 duels better than 57%
35% of 20 situations better than 40%
Cache15
33% -
0.72 -
75.4 -
1.02-
48% of 66 duels -
25% of 12 situations -
Inferno13
38% -
0.69 -
77.2 -
0.93-
47% of 43 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9heruzen plays

Across 349 matches 9heruzen averages K/R 0.65 and ADR 72.3; the rating across the 291 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 players. Most room to improve: Damage per round (ADR) at 72.3, better than only 6% of level 10 players. Averages 14.2 kills per match with 48% headshots. The strongest map is Mirage with a 58% win rate in 128 matches. In 79 of 291 matches the rating was 1.10 or higher (27%), in 133 it was below 0.90. In 291 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. 9heruzen loses the most ELO on Dust 2 (−174 ELO, win rate 47%). Things go best on Mirage (+209 ELO, win rate 58%). Match no. 2 of the day goes best: 66% win rate, +35 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.65, ADR at 72.5, ELO at 2,869. Last 30 days: 110 matches, win rate 48%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.