9ea9wan9erer

USA
On FACEIT since 2018 265 matches tracked 35 matches in 30 days
Last updated:

How does 9ea9wan9erer play?

Rating 1.10 (from 262 matches) K/R 0.79 ADR 85.9 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 262 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.3
Knife kills 8 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 54x 4K, 7 aces in 185 matches

Utility and deaths

Weakness
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.22, ADR +8.5, Win rate +3 pp
= Stayed the same
ELO at 2,630
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
47 matches · 49% win rate
On Ancient −36 ELO
34 matches · 41% win rate
On Fridays −60 ELO, win rate 36%

9ea9wan9erer loses the most ELO on Anubis: −78 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 52 · Dust 2
  3. Highest rating in a match: 2.24 · Anubis
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
57% better than 66%
0.84 better than 85%
91.9 better than 89%
1.17 better than 82%
56% of 582 duels better than 74%
39% of 36 situations right on the average
Mirage53
45% better than 20%
0.78 better than 65%
82.7 better than 57%
1.08 better than 62%
52% of 344 duels right on the average
48% of 25 situations better than 78%
Anubis47
49% better than 34%
0.80 better than 75%
84.7 better than 68%
1.09 better than 64%
57% of 283 duels better than 77%
50% of 26 situations better than 77%
Ancient34
41% better than 15%
0.68 better than 15%
72.9 better than 9%
0.92 better than 10%
44% of 218 duels better than 11%
30% of 20 situations better than 28%
Cache28
61% better than 64%
0.85 better than 86%
95.1 better than 94%
1.20 better than 85%
57% of 199 duels better than 74%
75% of 4 situations better than 98%
Nuke13
69% -
0.78 -
82.0 -
1.03-
53% of 86 duels -
25% of 4 situations -
Inferno3
67% -
0.68 -
73.2 -
0.91-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 9ea9wan9erer plays

Across 265 matches 9ea9wan9erer averages K/R 0.79 and ADR 85.9; the rating across the 262 rated matches is 1.10. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 42% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 128 of 262 matches the rating was 1.10 or higher (49%), in 85 it was below 0.90. In 185 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: August 2026 at 1.25. 9ea9wan9erer loses the most ELO on Anubis (−78 ELO, win rate 49%). Things go best on Dust 2 (+52 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: K/R +0.12, Rating +0.22, ADR +8.5, Win rate +3 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,630. Last 30 days: 35 matches, win rate 57%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.