9_avg_demon

Czech Republic
On FACEIT since 2015 196 matches tracked 11 matches in 30 days
ELO
2,697
Peak across recorded matches: 2,707
Rank EU
#27,353
Czech Republic #237 in Czech Republic
Last updated:

How does 9_avg_demon play?

Rating 1.11 K/R 0.80 ADR 85.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 196 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 68%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.11+0.07 · Ø 1.04 better than 68%
Pistol kills per match 3.0
Knife kills 1 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 18x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.0, Win rate +3 pp, ELO +60
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.85 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +71 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 +54 ELO, win rate 44%
On Saturdays +31 ELO, win rate 47%

9_avg_demon loses the most ELO in match 3 of the day: +71 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 43 · Inferno

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
56% better than 64%
0.78 better than 65%
82.1 better than 53%
1.09 better than 63%
52% of 262 duels right on the average
38% of 45 situations right on the average
Inferno33
48% better than 27%
0.81 better than 68%
86.1 better than 62%
1.14 better than 63%
59% of 186 duels better than 78%
46% of 26 situations better than 67%
Mirage30
47% better than 28%
0.79 better than 69%
83.7 better than 62%
1.09 better than 64%
49% of 146 duels better than 33%
44% of 18 situations better than 70%
Nuke23
48% better than 27%
0.79 better than 67%
86.1 better than 71%
1.05 better than 52%
60% of 126 duels better than 87%
47% of 15 situations better than 73%
Cache18
56% -
0.93 -
97.7 -
1.24-
67% of 123 duels -
0% of 8 situations -
Anubis14
64% -
0.75 -
79.2 -
1.07-
48% of 82 duels -
75% of 8 situations -
Ancient11
27% -
0.75 -
82.0 -
1.04-
46% of 69 duels -
40% of 5 situations -
Vertigo4
75% -
0.95 -
102.2 -
1.28-
70% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9_avg_demon plays

Across 196 matches 9_avg_demon averages K/R 0.80, ADR 85.0 and a rating of 1.11. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 64% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 96 of 196 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 117 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. 9_avg_demon loses the most ELO in match 3 of the day (+71 ELO, win rate 45%). Things go best on Dust 2 (+146 ELO, win rate 56%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.0, Win rate +3 pp, ELO +60. Got weaker: Headshots −2 pp. Last 30 days: 11 matches, win rate 64%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.