99problems

Russia
114 matches tracked 29 matches in 30 days
ELO ▼ 25
3,405
30-day peak: 3,460
Rank EU ▲ 84 places
#1,911
Russia #522 in Russia
30 days · prev. #1,995 · best #1,911
Last updated:

How does 99problems play?

Rating 0.85 (from 109 matches) K/R 0.59 ADR 66.0 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 33% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 40%−12 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 42%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so well below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.85−0.20 · Ø 1.05 better than 1%
Pistol kills per match 1.9 from the last 110
Knife kills 1 in 110 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.2%).

2K rounds 10.5%−3.0 pp · Ø 13.5% better than 1%
3K rounds 2.3%−1.9 pp · Ø 4.2% better than 1%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 7x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 69%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether 99problems is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.59
JulAugSepOctNov

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
42 matches · 45% win rate
On Dust 2 −2 ELO
32 matches · 56% win rate
On Saturdays +31 ELO, win rate 40%

99problems loses the most ELO on Mirage: −29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 14%
0.59 better than 2%
66.0 better than 1%
0.86 better than 3%
39% of 141 duels better than 2%
37% of 27 situations better than 44%
Dust 232
56% better than 54%
0.56 better than 1%
62.2 better than 1%
0.82 better than 1%
43% of 93 duels better than 9%
29% of 21 situations better than 23%
Ancient23
48% better than 26%
0.60 better than 2%
71.3 better than 6%
0.89 better than 5%
38% of 77 duels better than 2%
46% of 13 situations better than 70%
Nuke7
71% -
0.54 -
62.2 -
0.79-
28% of 18 duels -
50% of 4 situations -
Cache4
75% -
0.66 -
67.4 -
0.99-
50% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 99problems plays

Across 114 matches 99problems averages K/R 0.59 and ADR 66.0; the rating across the 109 rated matches is 0.85. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 12.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 32 matches. In 17 of 109 matches the rating was 1.10 or higher (16%), in 73 it was below 0.90. In 109 matches with detailed stats: 7 4Ks and 0 aces. 99problems loses the most ELO on Mirage (−29 ELO, win rate 45%). Things go best on Ancient (+122 ELO, win rate 48%). Last 30 days: 29 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.