999_

Russia
On FACEIT since 2016 187 matches tracked 10 matches in 30 days
ELO ▲ 56
3,868
30-day peak: 3,868
Rank EU ▼ 104 places
#316
Russia #114 in Russia
30 days · prev. #212 · best #212
Last updated:

How does 999_ play?

Rating 1.15 (from 142 matches) K/R 0.81 ADR 86.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 142 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just below the average (53%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 52%−1 pp · Ø 53% better than 29%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 67%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 85%
AWP share of kills 4%−9 pp · Ø 13% better than 30%
K/D 1.17+0.07 · Ø 1.10 better than 58%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (14.2%).

2K rounds 15.5%+1.3 pp · Ø 14.2% better than 73%
3K rounds 5.0%+0.6 pp · Ø 4.4% better than 61%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 23x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.340.00 · Ø 0.34 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.6, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −77

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.77).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
26 matches · 58% win rate
Between 0:00 and 6:00 −100 ELO, win rate 57%
On Wednesdays −37 ELO, win rate 52%

999_ loses the most ELO on Dust 2: −91 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
67% better than 86%
0.85 better than 72%
89.2 better than 66%
1.20 better than 74%
57% of 252 duels better than 64%
33% of 30 situations better than 30%
Ancient35
69% better than 87%
0.78 better than 44%
83.2 better than 40%
1.11 better than 48%
54% of 144 duels right on the average
40% of 10 situations right on the average
Dust 226
58% right on the average
0.79 right on the average
83.5 better than 40%
1.10 better than 41%
47% of 73 duels better than 14%
45% of 11 situations better than 64%
Nuke21
62% better than 53%
0.83 better than 64%
87.8 better than 58%
1.19 better than 68%
49% of 67 duels better than 19%
20% of 10 situations better than 12%
Anubis17
53% better than 36%
0.74 better than 28%
80.5 better than 29%
1.09-
44% of 43 duels better than 5%
50% of 12 situations better than 76%
Cache12
75% -
0.81 -
88.4 -
1.11-
50% of 58 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 999_ plays

Across 187 matches 999_ averages K/R 0.81 and ADR 86.3; the rating across the 142 rated matches is 1.15. Biggest strength: Headshot rate at 61%, better than 85% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 61% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 82 of 142 matches the rating was 1.10 or higher (58%), in 32 it was below 0.90. In 113 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. 999_ loses the most ELO on Dust 2 (−91 ELO, win rate 58%). Things go best on Ancient (+83 ELO, win rate 69%). Match no. 3 of the day goes best: 70% win rate, +41 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.6, Win rate +7 pp. Got weaker: Headshots −2 pp, ELO −77. Last 30 days: 10 matches, win rate 60%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.