99-DM

South Korea
On FACEIT since 2021 162 matches tracked 21 matches in 30 days
ELO ▲ 14
2,007
30-day peak: 2,037
Rank EU
#256,642
South Korea #3,641 in South Korea
Last updated:

How does 99-DM play?

Rating 1.12 (from 137 matches) K/R 0.78 ADR 84.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.0
Knife kills 5 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 14x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +8.2, Headshots +5 pp, Win rate +12 pp, ELO +269
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
59 matches · 46% win rate
On Anubis −22 ELO
28 matches · 39% win rate
On Wednesdays +22 ELO, win rate 39%

99-DM loses the most ELO on Mirage: −43 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 37 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 27%
0.74 right on the average
80.7 right on the average
1.03 right on the average
47% of 186 duels better than 28%
19% of 31 situations better than 8%
Dust 236
50% right on the average
0.80 better than 76%
85.8 better than 74%
1.12 better than 75%
49% of 124 duels better than 39%
42% of 26 situations better than 62%
Anubis28
39% better than 15%
0.78 better than 68%
84.6 better than 66%
1.13 better than 79%
43% of 109 duels better than 11%
33% of 15 situations better than 36%
Ancient20
60% better than 79%
0.86 better than 91%
91.5 better than 89%
1.28 better than 97%
51% of 61 duels right on the average
50% of 14 situations better than 81%
Nuke14
64% -
0.88 -
93.4 -
1.28-
51% of 67 duels -
56% of 9 situations -
Inferno5
40% -
0.68 -
79.4 -
1.01-
42% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 99-DM plays

Across 162 matches 99-DM averages K/R 0.78 and ADR 84.9; the rating across the 137 rated matches is 1.12. Biggest strength: 3K rounds at 6.0%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 72 of 137 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. 99-DM loses the most ELO on Mirage (−43 ELO, win rate 46%). Things go best on Ancient (+60 ELO, win rate 60%). Match no. 2 of the day goes best: 57% win rate, −59 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +8.2, Headshots +5 pp, Win rate +12 pp, ELO +269. Last 30 days: 21 matches, win rate 57%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.