97a

Russia
On FACEIT since 2020 327 matches tracked 137 matches in 30 days
ELO ▼ 371
2,227
30-day peak: 2,598
Rank EU
#134,021
Russia #35,053 in Russia
Last updated:

How does 97a play?

Rating 0.97 (from 305 matches) K/R 0.69 ADR 74.3 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 38%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Zeus kills4 in 327 matches
Knife kills 20 in 327 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 32x 4K, 2 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 74.4
▼ Got worse
Rating −0.05, Headshots −7 pp, Win rate −5 pp, ELO −199

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
93 matches · 49% win rate
On Ancient −75 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 +27 ELO, win rate 39%
On Saturdays −54 ELO, win rate 39%

97a loses the most ELO on Dust 2: −101 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
42% better than 17%
0.64 better than 10%
69.8 better than 7%
0.91 better than 13%
45% of 343 duels better than 17%
41% of 74 situations better than 60%
Dust 293
49% better than 38%
0.71 better than 35%
77.4 better than 33%
1.03 better than 48%
49% of 371 duels better than 38%
46% of 65 situations better than 72%
Ancient39
41% better than 20%
0.71 better than 35%
75.7 better than 21%
0.98 better than 35%
53% of 129 duels better than 61%
33% of 33 situations better than 37%
Anubis35
40% better than 14%
0.68 better than 23%
73.2 better than 14%
0.94 better than 21%
40% of 119 duels better than 5%
32% of 28 situations better than 35%
Nuke25
68% better than 87%
0.73 better than 38%
74.8 better than 15%
1.02 better than 38%
49% of 100 duels better than 34%
23% of 26 situations better than 14%
Inferno20
35% better than 6%
0.73 better than 45%
79.1 better than 37%
1.00 better than 37%
46% of 65 duels better than 21%
47% of 15 situations better than 75%
Cache9
22% -
0.72 -
77.0 -
0.95-
50% of 26 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 97a plays

Across 327 matches 97a averages K/R 0.69 and ADR 74.3; the rating across the 305 rated matches is 0.97. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 47% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 92 of 305 matches the rating was 1.10 or higher (30%), in 137 it was below 0.90. In 258 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. 97a loses the most ELO on Dust 2 (−101 ELO, win rate 49%). Things go best on Nuke (+150 ELO, win rate 68%). Match no. 2 of the day goes best: 57% win rate, −1 ELO. Got weaker: Rating −0.05, Headshots −7 pp, Win rate −5 pp, ELO −199. Unchanged in recent months: K/R at 0.69, ADR at 74.4. Last 30 days: 137 matches, win rate 45%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.