96gost

Argentina
On FACEIT since 2024 378 matches tracked 134 matches in 30 days
Last updated:

How does 96gost play?

Rating 0.96 K/R 0.70 ADR 79.6 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 378 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 33%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 15%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 9%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.96−0.03 · Ø 0.99 better than 45%
Pistol kills per match 2.2
Zeus kills1 in 378 matches
Knife kills 8 in 378 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 46%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 39%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 4 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 35%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 79.1, ELO at 1,348
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −99 ELO
40 matches · 38% win rate
On Ancient −85 ELO
22 matches · 32% win rate
On Tuesdays −130 ELO, win rate 41%

96gost loses the most ELO in match 4 of the day: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
54% better than 64%
0.72 better than 53%
80.1 better than 55%
1.00 right on the average
50% of 509 duels right on the average
45% of 47 situations better than 71%
Mirage99
59% better than 78%
0.67 better than 29%
77.2 better than 42%
0.92 better than 26%
48% of 473 duels better than 40%
26% of 38 situations better than 24%
Nuke48
46% better than 26%
0.67 better than 29%
77.4 better than 49%
0.90 better than 22%
45% of 220 duels better than 25%
45% of 20 situations better than 69%
Anubis44
55% better than 64%
0.70 right on the average
79.4 better than 57%
0.95 better than 43%
44% of 215 duels better than 26%
40% of 15 situations better than 57%
Inferno38
50% right on the average
0.71 better than 61%
83.4 better than 76%
0.97 right on the average
52% of 178 duels better than 63%
52% of 23 situations better than 85%
Ancient22
32% better than 4%
0.76 better than 74%
83.5 better than 74%
1.02 better than 66%
52% of 117 duels better than 66%
32% of 19 situations better than 35%
Cache12
33% -
0.71 -
80.1 -
1.00-
59% of 58 duels -
0% of 2 situations -
Vertigo4
75% -
0.79 -
95.5 -
1.06-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 96gost plays

Across 378 matches 96gost averages K/R 0.70, ADR 79.6 and a rating of 0.96. Most room to improve: Headshot rate at 36%, better than only 9% of level 6 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Mirage with a 59% win rate in 99 matches. In 118 of 378 matches the rating was 1.10 or higher (31%), in 173 it was below 0.90. In 319 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. 96gost loses the most ELO in match 4 of the day (−99 ELO, win rate 38%). Things go best in match 2 of the day (+92 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +92 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 79.1, ELO at 1,348. Last 30 days: 134 matches, win rate 51%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.