952tatiana

Switzerland
On FACEIT since 2024 105 matches tracked 73 matches in 30 days
ELO ▲ 204
2,219
30-day peak: 2,244
Rank EU
#133,788
Switzerland #1,074 in Switzerland
Last updated:

How does 952tatiana play?

Rating 1.18 K/R 0.88 ADR 95.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 30% normal 0.90 to 1.09 11% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 2.6
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 28x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +5.0, Win rate +9 pp, ELO +379
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.89 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
27 matches · 56% win rate
In match 1 of the day +106 ELO
28 matches · 50% win rate
Between 6:00 and 12:00 +24 ELO, win rate 50%

952tatiana loses the most ELO on Dust 2: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.16 · Dust 2
  4. Reached level 10 · Nuke
  5. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 89%
0.93 better than 97%
100.4 better than 98%
1.27 better than 95%
55% of 276 duels better than 74%
50% of 18 situations better than 82%
Dust 227
56% better than 72%
0.90 better than 96%
95.7 better than 95%
1.20 better than 90%
49% of 179 duels better than 37%
45% of 11 situations better than 72%
Anubis13
38% -
0.72 -
87.4 -
0.94-
42% of 101 duels -
50% of 6 situations -
Ancient11
73% -
0.91 -
95.0 -
1.28-
44% of 55 duels -
67% of 3 situations -
Cache6
50% -
0.84 -
96.2 -
1.13-
38% of 37 duels -
0% of 2 situations -
Nuke6
50% -
0.89 -
98.2 -
1.16-
43% of 40 duels -
0% of 2 situations -
Inferno4
50% -
0.63 -
66.7 -
0.87-
32% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 952tatiana plays

Across 105 matches 952tatiana averages K/R 0.88, ADR 95.6 and a rating of 1.18. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 53% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 69 of 105 matches the rating was 1.10 or higher (66%), in 24 it was below 0.90. In 83 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: November 2026 at 1.25. 952tatiana loses the most ELO on Dust 2 (−26 ELO, win rate 56%). Things go best on Mirage (+73 ELO, win rate 63%). Match no. 2 of the day goes best: 71% win rate, +48 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +5.0, Win rate +9 pp, ELO +379. Unchanged in recent months: Headshots at 53%. Last 30 days: 73 matches, win rate 58%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.