90muun
How does 90muun play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Average37% of nades dealing damage or blinding and so just above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.76 (at the start 0.64). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.06 (at the start 1.02). Clearly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 94.5. Last 3 months: 82.5 (at the start 72.0). Slightly above the average (79.4).
Share of headshot kills
Best month: May 2026 with 67%. Last 3 months: 50% (at the start 58%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 62% (at the start 35%). Well above the average (46%).
Best month: September 2026 with 2,084. Last 3 months: 2,072 (at the start 1,448).
Rounds with first kill
Best month: September 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
90muun loses the most ELO in match 2 of the day: +76 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.30 · Inferno
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How 90muun plays
Across 167 matches 90muun averages K/R 0.74 and ADR 81.0; the rating across the 146 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 62 of 146 matches the rating was 1.10 or higher (42%), in 56 it was below 0.90. In 144 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. 90muun loses the most ELO in match 2 of the day (+76 ELO, win rate 45%). Things go best on Mirage (+98 ELO, win rate 51%). Match no. 1 of the day goes best: 68% win rate, +79 ELO. Improved over the last three months: K/R +0.12, ADR +10.5, Win rate +27 pp, ELO +624. Got weaker: Headshots −8 pp. Unchanged in recent months: Rating at 1.06. Last 30 days: 8 matches, win rate 75%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.