9000shots

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On FACEIT since 2021 169 matches tracked 91 matches in 30 days
ELO ▲ 215
3,159
30-day peak: 3,180
Rank EU ▲ 4,045 places
#5,063
Qatar #6 in Qatar
30 days · prev. #9,108 · best #4,454
Last updated:

How does 9000shots play?

Rating 1.17 (from 119 matches) K/R 0.82 ADR 88.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 119 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 9%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 2.8
Knife kills 2 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 76%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 25x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

4.3 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.82, ADR at 89.3, ELO at 3,159
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Feb 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −79 ELO
43 matches · 56% win rate
In match 4 of the day +121 ELO
20 matches · 60% win rate
On Saturdays −55 ELO, win rate 45%

9000shots loses the most ELO from match 5 of the day: −79 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.94 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 39 · Nuke

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
67% better than 91%
0.82 better than 77%
88.8 better than 80%
1.15 better than 76%
55% of 201 duels better than 65%
36% of 25 situations better than 42%
Dust 253
66% better than 86%
0.81 better than 73%
86.4 better than 70%
1.17 better than 78%
52% of 155 duels better than 46%
65% of 17 situations better than 96%
Anubis13
62% -
0.82 -
89.3 -
1.14-
59% of 44 duels -
67% of 3 situations -
Inferno10
50% -
0.76 -
93.5 -
1.21-
78% of 27 duels -
25% of 4 situations -
Cache8
63% -
0.81 -
81.6 -
1.21-
67% of 24 duels -
75% of 4 situations -
Nuke5
80% -
0.97 -
111.6 -
1.33-
76% of 21 duels -
50% of 2 situations -
Ancient3
67% -
0.72 -
75.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 9000shots plays

Across 169 matches 9000shots averages K/R 0.82 and ADR 88.4; the rating across the 119 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 57% headshots. The strongest map is Mirage with a 67% win rate in 76 matches. In 67 of 119 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. 9000shots loses the most ELO from match 5 of the day (−79 ELO, win rate 56%). Things go best on Dust 2 (+102 ELO, win rate 66%). Match no. 1 of the day goes best: 71% win rate, +10 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.3, ELO at 3,159. Last 30 days: 91 matches, win rate 66%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.