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888rose

Curaçao
On FACEIT since 2015 430 matches tracked 161 matches in 30 days
ELO ▲ 127
3,233
30-day peak: 3,233
Rank EU ▲ 974 places
#3,957
Curaçao #1 in Curaçao
30 days · prev. #4,931 · best #3,934
Last updated:

How does 888rose play?

Rating 1.09 K/R 0.77 ADR 83.1 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 430 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 52%−2 pp · Ø 54% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 2.6
Knife kills 3 in 430 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 77x 4K, 7 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.6, ELO +214
= Stayed the same
Headshots at 52%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
170 matches · 52% win rate
On Cache −83 ELO
35 matches · 60% win rate
On Wednesdays −58 ELO, win rate 47%

888rose loses the most ELO on Mirage: −95 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Most kills in a match: 54 · Ancient
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage170
52% better than 39%
0.76 right on the average
82.1 better than 51%
1.06 right on the average
57% of 640 duels better than 77%
48% of 105 situations better than 78%
Ancient88
48% better than 26%
0.76 right on the average
80.3 better than 40%
1.08 better than 59%
46% of 238 duels better than 16%
38% of 63 situations right on the average
Anubis73
51% better than 37%
0.75 right on the average
81.3 better than 48%
1.07 better than 53%
53% of 257 duels better than 54%
36% of 61 situations better than 44%
Nuke51
59% better than 57%
0.81 better than 70%
86.9 better than 73%
1.13 better than 66%
58% of 189 duels better than 74%
46% of 37 situations better than 68%
Cache35
60% right on the average
0.89 better than 87%
93.7 better than 86%
1.24 better than 83%
59% of 138 duels better than 75%
45% of 22 situations better than 65%
Dust 210
40% -
0.89 -
89.9 -
1.27-
72% of 39 duels -
20% of 10 situations -
Inferno3
33% -
0.50 -
66.2 -
0.73-
13% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 888rose plays

Across 430 matches 888rose averages K/R 0.77, ADR 83.1 and a rating of 1.09. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 207 of 430 matches the rating was 1.10 or higher (48%), in 135 it was below 0.90. In 375 matches with detailed stats: 77 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. 888rose loses the most ELO on Mirage (−95 ELO, win rate 52%). Things go best in match 4 of the day (+205 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +205 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.6, ELO +214. Unchanged in recent months: Headshots at 52%, Win rate at 52%. Last 30 days: 161 matches, win rate 52%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.