Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

888kenz0

Malta
On FACEIT since 2025 44 matches tracked 21 matches in 30 days
Last updated:

How does 888kenz0 play?

Rating 1.01 (from 23 matches) K/R 0.74 ADR 77.8 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 14%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 81%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.05 · Ø 1.01 better than 84%
Pistol kills per match 2.3
Knife kills 1 in 44 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 88%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 62%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 14%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 57%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +18 pp
= Stayed the same
Rating at 1.01
▼ Got worse
K/R −0.06, ADR −6.1

Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Last 3 months: 0.71 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
29% -
0.68 -
72.3 -
1.09-
47% of 17 duels -
50% of 4 situations -
Ancient11
55% -
0.81 -
81.3 -
1.14-
52% of 29 duels -
33% of 6 situations -
Anubis6
50% -
0.82 -
81.8 -
0.97-
100% of 3 duels -
0% of 1 situations -
Inferno5
40% -
0.76 -
81.7 -
0.75-
25% of 8 duels -
-
Mirage5
20% -
0.72 -
77.7 -
0.81-
50% of 10 duels -
0% of 2 situations -
Nuke3
33% -
0.64 -
73.5 -
0.92-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 888kenz0 plays

Across 44 matches 888kenz0 averages K/R 0.74 and ADR 77.8; the rating across the 23 rated matches is 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 5 players. Averages 16.8 kills per match with 39% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 9 of 23 matches the rating was 1.10 or higher (39%), in 9 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp, Win rate +18 pp. Got weaker: K/R −0.06, ADR −6.1. Unchanged in recent months: Rating at 1.01. Last 30 days: 21 matches, win rate 48%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.