888depressed

Russia
On FACEIT since 2024 341 matches tracked 20 matches in 30 days
ELO ▼ 49
2,877
30-day peak: 2,926
Rank EU
#12,394
Russia #3,559 in Russia
Last updated:

How does 888depressed play?

Rating 0.98 K/R 0.71 ADR 77.1 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 341 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.8
Knife kills 12 in 341 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 52%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 48x 4K, 3 aces in 277 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.4
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −101 ELO
34 matches · 50% win rate
On Mirage −16 ELO
156 matches · 54% win rate
Between 6:00 and 12:00 −19 ELO, win rate 42%
On Thursdays −116 ELO, win rate 43%

888depressed loses the most ELO on Ancient: −101 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 12 wins in a row · Anubis
  3. Most kills in a match: 59 · Mirage
  4. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
54% better than 53%
0.71 better than 29%
77.4 better than 28%
0.98 better than 25%
49% of 974 duels better than 31%
35% of 69 situations better than 38%
Dust 292
55% better than 55%
0.70 better than 26%
75.4 better than 19%
0.98 better than 23%
46% of 608 duels better than 18%
41% of 27 situations better than 57%
Anubis41
46% better than 23%
0.69 better than 21%
77.9 better than 30%
0.95 better than 16%
49% of 243 duels better than 32%
43% of 14 situations better than 61%
Ancient34
50% better than 37%
0.78 better than 62%
83.1 better than 54%
1.07 better than 57%
55% of 244 duels better than 66%
17% of 6 situations better than 7%
Nuke9
33% -
0.61 -
64.8 -
0.80-
48% of 56 duels -
100% of 2 situations -
Cache5
60% -
0.75 -
75.2 -
1.13-
51% of 35 duels -
50% of 2 situations -
Inferno4
50% -
0.68 -
78.0 -
0.93-
28% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 888depressed plays

Across 341 matches 888depressed averages K/R 0.71, ADR 77.1 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 61% headshots. The strongest map is Dust 2 with a 55% win rate in 92 matches. In 106 of 341 matches the rating was 1.10 or higher (31%), in 140 it was below 0.90. In 277 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. 888depressed loses the most ELO on Ancient (−101 ELO, win rate 50%). Things go best in match 2 of the day (+61 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +61 ELO. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −136. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.4. Last 30 days: 20 matches, win rate 40%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.