8358-
Name history of 8358-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).
Compared with 7,507 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.05).
Impact
AverageExactly 3 kills in 5.3% of rounds and so well above the average (4.2%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Dec 2025 to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.96. Last 3 months: 0.74 (at the start 0.95). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.39. Last 3 months: 1.06 (at the start 1.37). Just above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 101.5. Last 3 months: 81.6 (at the start 100.3). Just above the average (80.9).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months unchanged at 56%. Clearly above the average (53%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 59% (at the start 65%). Well above the average (52%).
Best month: November 2026 with 3,448. Last 3 months: 3,439 (at the start 2,816).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 335 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
8358- loses the most ELO in match 2 of the day: −113 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Most kills in a match: 45 · Mirage
- Longest win streak: 11 wins in a row · Nuke
- Highest rating in a match: 2.97 · Nuke
Maps in detail
from the last 335 matchesCompared with players on the same level who have at least 15 matches on the map.
How 8358- plays
Across 335 matches 8358- averages K/R 0.79, ADR 86.5 and a rating of 1.14. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 166 of 335 matches the rating was 1.10 or higher (50%), in 95 it was below 0.90. In 325 matches with detailed stats: 79 4Ks and 7 aces. Best month by rating: August 2026 at 1.39. 8358- loses the most ELO in match 2 of the day (−113 ELO, win rate 50%). Things go best on Dust 2 (+131 ELO, win rate 62%). Improved over the last three months: ELO +623. Got weaker: K/R −0.21, Rating −0.31, ADR −18.7, Win rate −6 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 92 matches, win rate 59%, net ELO +67.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.