826491736482

Uzbekistan
On FACEIT since 2024 285 matches tracked 95 matches in 30 days
ELO ▼ 45
2,435
30-day peak: 2,480
Rank EU
#69,902
Uzbekistan #312 in Uzbekistan
Last updated:

How does 826491736482 play?

Rating 1.00 K/R 0.70 ADR 79.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 0.99−0.05 · Ø 1.04 better than 29%
Pistol kills per match 2.5
Zeus kills1 in 285 matches
Knife kills 6 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 24%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 39x 4K, 5 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 74%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Win rate +5 pp, ELO +372
= Stayed the same
K/R at 0.71, ADR at 79.6
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
77 matches · 53% win rate
In match 4 of the day −79 ELO
36 matches · 39% win rate
Between 18:00 and 24:00 −50 ELO, win rate 43%
On Sundays −15 ELO, win rate 43%

826491736482 loses the most ELO on Dust 2: −115 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.61 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
50% better than 42%
0.70 better than 27%
77.9 better than 32%
1.01 better than 39%
45% of 400 duels better than 15%
34% of 74 situations better than 40%
Dust 277
53% better than 54%
0.69 better than 23%
79.6 better than 41%
1.00 better than 33%
47% of 372 duels better than 24%
49% of 45 situations better than 77%
Anubis43
53% right on the average
0.69 better than 24%
79.9 better than 42%
0.98 better than 30%
51% of 192 duels better than 46%
30% of 23 situations better than 29%
Ancient24
38% better than 10%
0.60 better than 2%
72.8 better than 10%
0.82 better than 1%
46% of 135 duels better than 21%
38% of 8 situations right on the average
Nuke19
68% better than 84%
0.73 better than 39%
78.9 better than 35%
1.06 better than 54%
54% of 81 duels better than 60%
44% of 9 situations better than 65%
Cache13
54% -
0.84 -
91.7 -
1.20-
52% of 84 duels -
25% of 12 situations -
Inferno7
29% -
0.67 -
81.3 -
0.96-
46% of 28 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 826491736482 plays

Across 285 matches 826491736482 averages K/R 0.70, ADR 79.1 and a rating of 1.00. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 103 of 285 matches the rating was 1.10 or higher (36%), in 116 it was below 0.90. In 188 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. 826491736482 loses the most ELO on Dust 2 (−115 ELO, win rate 53%). Things go best on Ancient (+124 ELO, win rate 38%). Improved over the last three months: Rating +0.08, Win rate +5 pp, ELO +372. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.6. Last 30 days: 95 matches, win rate 53%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.