8080-_-
Name history of 8080-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).
Compared with 7,726 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average29% of nades dealing damage or blinding and so clearly below the average (33%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.95 (at the start 1.02). Well below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 81.5. Last 3 months: 75.2 (at the start 78.0). Clearly below the average (80.9).
Share of headshot kills
Best month: November 2026 with 55%. Last 3 months: 51% (at the start 48%). Slightly below the average (53%).
Matches won (win rate)
Best month: November 2026 with 62%. Last 3 months: 54% (at the start 56%). Slightly above the average (52%).
Best month: November 2026 with 3,129. Last 3 months: 3,058 (at the start 2,877).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 40%.
Patterns
From the last 469 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
8080-_- loses the most ELO on Nuke: −71 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Longest win streak: 12 wins in a row · Nuke
- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.19 · Mirage
Maps in detail
from the last 469 matchesCompared with players on the same level who have at least 15 matches on the map.
How 8080-_- plays
Across 469 matches 8080-_- averages K/R 0.70, ADR 76.3 and a rating of 0.98. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Vertigo with a 70% win rate in 20 matches. In 154 of 469 matches the rating was 1.10 or higher (33%), in 200 it was below 0.90. In 419 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. 8080-_- loses the most ELO on Nuke (−71 ELO, win rate 49%). Things go best in match 2 of the day (+263 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +263 ELO. Improved over the last three months: Headshots +3 pp, ELO +181. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 75.2, Win rate at 54%. Last 30 days: 82 matches, win rate 57%, net ELO +323.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.