8080-_-

Finland
On FACEIT since 2024 469 matches tracked 82 matches in 30 days
ELO ▲ 91
3,058
30-day peak: 3,129
Rank EU ▲ 870 places
#7,559
Finland #174 in Finland
30 days · prev. #8,429 · best #5,448
Last updated:

How does 8080-_- play?

Rating 0.98 K/R 0.70 ADR 76.3 from 469 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 469 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 2.6
Knife kills 7 in 469 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 21%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 50x 4K, 4 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (33%).

Utility hit rate 29%−4 pp · Ø 33% better than 17%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 75%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +181
= Stayed the same
ADR at 75.2, Win rate at 54%
▼ Got worse
K/R −0.04, Rating −0.07

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 469 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −71 ELO
69 matches · 49% win rate
On Anubis −46 ELO
31 matches · 29% win rate
On Fridays +78 ELO, win rate 42%

8080-_- loses the most ELO on Nuke: −71 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 12 wins in a row · Nuke
  3. Recorded match no. 250 · Nuke
  4. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 469 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage204
60% better than 74%
0.73 better than 36%
78.6 better than 33%
1.03 better than 39%
50% of 814 duels better than 35%
36% of 125 situations better than 41%
Ancient86
57% better than 57%
0.73 better than 36%
79.3 better than 34%
1.02 better than 37%
52% of 412 duels right on the average
40% of 57 situations better than 55%
Nuke69
49% better than 24%
0.68 better than 16%
74.1 better than 15%
0.93 better than 11%
45% of 313 duels better than 15%
38% of 32 situations better than 47%
Cache34
50% better than 21%
0.61 better than 2%
69.6 better than 4%
0.85 better than 2%
48% of 133 duels better than 21%
11% of 19 situations better than 4%
Anubis31
29% better than 1%
0.70 better than 25%
76.7 better than 24%
0.95 better than 16%
53% of 172 duels better than 54%
20% of 20 situations better than 11%
Dust 220
45% better than 18%
0.58 better than 1%
63.6 better than 1%
0.81 better than 1%
44% of 80 duels better than 11%
33% of 9 situations better than 34%
Vertigo20
70% -
0.71 -
74.7 -
1.03-
45% of 56 duels -
44% of 9 situations -
Inferno5
20% -
0.62 -
67.8 -
0.87-
37% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 8080-_- plays

Across 469 matches 8080-_- averages K/R 0.70, ADR 76.3 and a rating of 0.98. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Vertigo with a 70% win rate in 20 matches. In 154 of 469 matches the rating was 1.10 or higher (33%), in 200 it was below 0.90. In 419 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. 8080-_- loses the most ELO on Nuke (−71 ELO, win rate 49%). Things go best in match 2 of the day (+263 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +263 ELO. Improved over the last three months: Headshots +3 pp, ELO +181. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 75.2, Win rate at 54%. Last 30 days: 82 matches, win rate 57%, net ELO +323.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.