7trial

Japan
On FACEIT since 2020 144 matches tracked 66 matches in 30 days
Last updated:

How does 7trial play?

Rating 1.09 K/R 0.77 ADR 80.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 17x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +83
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 79.1, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
28 matches · 61% win rate
In match 2 of the day −24 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −30 ELO, win rate 42%

7trial loses the most ELO on Ancient: −27 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.20 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
68% better than 94%
0.83 better than 86%
85.6 better than 75%
1.19 better than 89%
66% of 152 duels better than 99%
23% of 22 situations better than 13%
Dust 230
23% better than 1%
0.73 better than 47%
77.5 better than 34%
1.00 better than 40%
48% of 113 duels better than 34%
37% of 19 situations better than 46%
Ancient28
61% better than 81%
0.83 better than 86%
87.9 better than 81%
1.15 better than 86%
66% of 125 duels better than 98%
39% of 28 situations better than 54%
Anubis24
46% better than 29%
0.78 better than 70%
78.8 better than 38%
1.15 better than 84%
58% of 119 duels better than 82%
44% of 18 situations better than 67%
Cache11
55% -
0.60 -
67.0 -
0.84-
49% of 35 duels -
50% of 6 situations -
Nuke8
63% -
0.65 -
68.5 -
0.98-
36% of 25 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7trial plays

Across 144 matches 7trial averages K/R 0.77, ADR 80.5 and a rating of 1.09. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Mirage with a 68% win rate in 40 matches. In 67 of 144 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 102 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: November 2026 at 1.23. 7trial loses the most ELO on Ancient (−27 ELO, win rate 61%). Things go best on Mirage (+58 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: Headshots +7 pp, ELO +83. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 79.1, Win rate at 51%. Last 30 days: 66 matches, win rate 47%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.