7okyomadd

Japan
On FACEIT since 2023 310 matches tracked 137 matches in 30 days
ELO ▲ 411
3,006
30-day peak: 3,006
Rank EU ▼ 125 places
#8,983
Japan #180 in Japan
30 days · prev. #8,858 · best #8,858
Last updated:

How does 7okyomadd play?

Rating 1.13 K/R 0.81 ADR 87.2 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 310 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.17+0.11 · Ø 1.06 better than 76%
Pistol kills per match 3.2
Knife kills 5 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 39x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so slightly below the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 69%−1 pp · Ø 70% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +12 pp, ELO +560
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 88.0, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
120 matches · 51% win rate
In match 4 of the day −30 ELO
40 matches · 43% win rate
Between 0:00 and 6:00 −49 ELO, win rate 48%
On Wednesdays ±0 ELO, win rate 44%

7okyomadd loses the most ELO on Mirage: −85 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
51% better than 34%
0.81 better than 73%
87.7 better than 77%
1.12 better than 69%
57% of 433 duels better than 76%
38% of 82 situations right on the average
Dust 268
56% better than 54%
0.80 better than 69%
84.7 better than 63%
1.12 better than 64%
56% of 275 duels better than 67%
43% of 49 situations better than 61%
Anubis44
52% better than 38%
0.82 better than 79%
86.1 better than 73%
1.15 better than 76%
51% of 154 duels better than 43%
33% of 18 situations better than 38%
Ancient41
54% better than 46%
0.84 better than 83%
90.9 better than 85%
1.17 better than 82%
59% of 133 duels better than 84%
39% of 38 situations better than 51%
Nuke18
50% better than 27%
0.80 better than 63%
87.1 better than 71%
1.10 better than 56%
63% of 51 duels better than 90%
38% of 8 situations right on the average
Cache15
53% better than 32%
0.83 better than 70%
89.0 better than 72%
1.13 better than 56%
56% of 72 duels better than 59%
41% of 17 situations better than 53%
Inferno4
75% -
0.74 -
84.6 -
1.06-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7okyomadd plays

Across 310 matches 7okyomadd averages K/R 0.81, ADR 87.2 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 87.2, better than 78% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 68 matches. In 156 of 310 matches the rating was 1.10 or higher (50%), in 76 it was below 0.90. In 232 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: November 2026 at 1.22. 7okyomadd loses the most ELO on Mirage (−85 ELO, win rate 51%). Things go best in match 1 of the day (+104 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +104 ELO. Improved over the last three months: Win rate +12 pp, ELO +560. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 88.0, Headshots at 51%. Last 30 days: 137 matches, win rate 60%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.