7offline

Yemen
On FACEIT since 2024 310 matches tracked 66 matches in 30 days
ELO ▲ 213
2,248
30-day peak: 2,248
Rank SA ▲ 564 places
#2,946
Yemen #3 in Yemen
30 days · prev. #3,510 · best #2,946
Last updated:

How does 7offline play?

Rating 1.00 K/R 0.73 ADR 78.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 310 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 2 in 310 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 33x 4K, 2 aces in 233 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +119
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 80.8, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −126 ELO
28 matches · 54% win rate
On Nuke −44 ELO
41 matches · 49% win rate
On Sundays +19 ELO, win rate 44%

7offline loses the most ELO on Anubis: −126 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 35 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
53% better than 59%
0.79 better than 73%
84.2 better than 68%
1.07 better than 64%
55% of 743 duels better than 72%
51% of 78 situations better than 84%
Dust 276
53% better than 59%
0.69 better than 25%
75.4 better than 22%
0.95 better than 21%
43% of 411 duels better than 11%
31% of 42 situations better than 30%
Nuke41
49% better than 31%
0.69 better than 20%
75.4 better than 20%
0.93 better than 15%
46% of 233 duels better than 15%
62% of 29 situations better than 93%
Anubis28
54% better than 60%
0.73 better than 44%
75.6 better than 21%
0.99 better than 32%
45% of 127 duels better than 18%
41% of 17 situations better than 57%
Ancient15
40% better than 16%
0.67 better than 17%
73.7 better than 13%
0.90 better than 14%
44% of 99 duels better than 16%
38% of 8 situations better than 53%
Inferno13
54% -
0.64 -
68.6 -
0.93-
50% of 66 duels -
33% of 3 situations -
Cache8
63% -
0.62 -
66.1 -
0.94-
38% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7offline plays

Across 310 matches 7offline averages K/R 0.73, ADR 78.6 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 107 of 310 matches the rating was 1.10 or higher (35%), in 132 it was below 0.90. In 233 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: November 2026 at 1.11. 7offline loses the most ELO on Anubis (−126 ELO, win rate 54%). Things go best on Dust 2 (+210 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp, ELO +119. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 80.8, Win rate at 52%. Last 30 days: 66 matches, win rate 55%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.