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7ik

Kosovo
On FACEIT since 2021 156 matches tracked
ELO
2,298
Peak across recorded matches: 2,518
Rank NA ▼ 590 places
#3,350
Kosovo #1,066 in Kosovo
30 days · prev. #2,760 · best #2,760
Last updated:

How does 7ik play?

Rating 1.04 (from 106 matches) K/R 0.71 ADR 78.0 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 75%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 3.0
Knife kills 2 in 156 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 17%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 13x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +4.8, Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
Rating −0.10, ELO −341

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −46 ELO
40 matches · 28% win rate
On Dust 2 −37 ELO
47 matches · 45% win rate

7ik loses the most ELO in match 2 of the day: −46 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Inferno
  2. Most kills in a match: 35 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 24%
0.66 better than 13%
72.6 better than 11%
0.99 better than 30%
52% of 116 duels right on the average
35% of 20 situations better than 41%
Mirage46
52% right on the average
0.76 better than 58%
83.7 better than 62%
1.12 better than 75%
59% of 143 duels better than 88%
32% of 25 situations better than 30%
Anubis25
52% better than 44%
0.70 better than 28%
79.7 better than 39%
0.95 better than 19%
60% of 67 duels better than 89%
14% of 14 situations better than 6%
Inferno16
56% better than 53%
0.82 better than 81%
84.9 better than 61%
1.21-
64% of 28 duels better than 95%
57% of 7 situations better than 86%
Ancient13
38% -
0.67 -
73.0 -
1.10-
63% of 30 duels -
38% of 8 situations -
Cache4
25% -
0.54 -
58.1 -
0.77-
56% of 16 duels -
33% of 3 situations -
Nuke3
67% -
0.78 -
83.7 -
1.01-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7ik plays

Across 156 matches 7ik averages K/R 0.71 and ADR 78.0; the rating across the 106 rated matches is 1.04. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 47 of 106 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. 7ik loses the most ELO in match 2 of the day (−46 ELO, win rate 28%). Things go best in match 3 of the day (+20 ELO, win rate 54%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: K/R +0.06, ADR +4.8, Headshots +2 pp. Got weaker: Rating −0.10, ELO −341. Unchanged in recent months: Win rate at 49%. Last 30 days: 1 matches, win rate 0%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.