7Nache

Portugal
On FACEIT since 2021 346 matches tracked 98 matches in 30 days
ELO ▼ 129
2,092
30-day peak: 2,221
Rank EU
#197,824
Portugal #3,230 in Portugal
Last updated:

How does 7Nache play?

Rating 0.97 (from 315 matches) K/R 0.71 ADR 78.7 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 315 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Zeus kills2 in 346 matches
Knife kills 11 in 346 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 35x 4K, 7 aces in 262 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.4
= Stayed the same
Win rate at 48%, ELO at 2,092
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
81 matches · 42% win rate
On Dust 2 −98 ELO
43 matches · 47% win rate
On Thursdays −24 ELO, win rate 41%

7Nache loses the most ELO on Mirage: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.06 · Anubis
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
42% better than 16%
0.69 better than 27%
77.0 better than 31%
0.93 better than 19%
44% of 370 duels better than 14%
40% of 43 situations better than 56%
Ancient79
57% better than 73%
0.72 better than 41%
83.2 better than 64%
0.97 better than 35%
50% of 442 duels better than 45%
45% of 38 situations better than 73%
Anubis65
55% better than 60%
0.79 better than 72%
83.5 better than 63%
1.09 better than 68%
51% of 274 duels right on the average
26% of 35 situations better than 19%
Inferno45
49% better than 33%
0.67 better than 17%
73.7 better than 14%
0.99 better than 31%
41% of 162 duels better than 5%
42% of 24 situations better than 54%
Dust 243
47% better than 34%
0.69 better than 26%
76.4 better than 26%
0.92 better than 16%
44% of 242 duels better than 15%
40% of 20 situations better than 57%
Cache18
39% better than 12%
0.70 better than 36%
76.4 better than 33%
0.93 better than 24%
48% of 91 duels better than 39%
38% of 8 situations right on the average
Nuke13
0% -
0.59 -
66.2 -
0.82-
37% of 91 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7Nache plays

Across 346 matches 7Nache averages K/R 0.71 and ADR 78.7; the rating across the 315 rated matches is 0.97. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 41% headshots. The strongest map is Ancient with a 57% win rate in 79 matches. In 103 of 315 matches the rating was 1.10 or higher (33%), in 132 it was below 0.90. In 262 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: October 2026 at 1.02. 7Nache loses the most ELO on Mirage (−120 ELO, win rate 42%). Things go best on Ancient (+52 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −23 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.4. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 48%, ELO at 2,092. Last 30 days: 98 matches, win rate 47%, net ELO −255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.