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7EMPORARY

Sweden
On FACEIT since 2017 364 matches tracked 134 matches in 30 days
ELO ▲ 194
3,155
30-day peak: 3,443
Rank EU ▲ 4,719 places
#5,259
Sweden #147 in Sweden
30 days · prev. #9,978 · best #1,954
Last updated:

How does 7EMPORARY play?

Rating 1.07 (from 327 matches) K/R 0.77 ADR 83.8 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 327 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 65%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 64x 4K, 8 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.8).

Utility hit rate 38%+5 pp · Ø 33% better than 81%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.13, ADR +5.0, Win rate +4 pp, ELO +216
= Stayed the same
K/R at 0.75, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −221 ELO
51 matches · 37% win rate
On Ancient −127 ELO
24 matches · 46% win rate
On Dust 2 −60 ELO
96 matches · 50% win rate

7EMPORARY loses the most ELO on Anubis: −221 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 56 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
59% better than 69%
0.80 better than 69%
85.2 better than 66%
1.10 better than 63%
57% of 582 duels better than 76%
37% of 52 situations better than 44%
Dust 296
50% better than 31%
0.74 better than 42%
82.0 right on the average
1.03 better than 36%
55% of 467 duels better than 63%
37% of 41 situations better than 43%
Anubis51
37% better than 5%
0.77 better than 58%
85.4 better than 70%
1.06 right on the average
51% of 274 duels better than 41%
33% of 21 situations better than 37%
Cache29
69% better than 81%
0.80 better than 58%
85.3 better than 54%
1.08 better than 40%
55% of 163 duels better than 56%
23% of 13 situations better than 16%
Ancient24
46% better than 20%
0.71 better than 27%
80.2 better than 39%
0.95 better than 16%
49% of 92 duels better than 31%
36% of 11 situations better than 44%
Inferno18
28% better than 1%
0.80 right on the average
83.2 better than 41%
1.11 better than 40%
45% of 108 duels better than 6%
75% of 4 situations better than 98%
Nuke12
67% -
0.77 -
84.7 -
1.08-
55% of 62 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7EMPORARY plays

Across 364 matches 7EMPORARY averages K/R 0.77 and ADR 83.8; the rating across the 327 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 29 matches. In 135 of 327 matches the rating was 1.10 or higher (41%), in 117 it was below 0.90. In 304 matches with detailed stats: 64 4Ks and 8 aces. Best month by rating: August 2026 at 1.16. 7EMPORARY loses the most ELO on Anubis (−221 ELO, win rate 37%). Things go best on Cache (+180 ELO, win rate 69%). Improved over the last three months: Rating +0.13, ADR +5.0, Win rate +4 pp, ELO +216. Unchanged in recent months: K/R at 0.75, Headshots at 49%. Last 30 days: 134 matches, win rate 54%, net ELO +268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.