7AR-2

Isle of Man
On FACEIT since 2017 330 matches tracked 118 matches in 30 days
ELO ▲ 268
2,664
30-day peak: 2,803
Rank EU
#31,743
Isle of Man #36 in Isle of Man
Last updated:

How does 7AR-2 play?

Rating 0.95 K/R 0.67 ADR 74.7 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 330 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.9
Knife kills 1 in 330 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 9%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 33x 4K, 2 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +382
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 75.0
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
99 matches · 56% win rate
On Ancient −27 ELO
31 matches · 58% win rate
Between 18:00 and 24:00 −63 ELO, win rate 53%
On Thursdays −26 ELO, win rate 40%

7AR-2 loses the most ELO on Mirage: −100 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 10 wins in a row · Nuke
  3. Highest rating in a match: 2.03 · Dust 2
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
56% better than 65%
0.68 better than 19%
75.2 better than 20%
0.95 better than 20%
49% of 419 duels better than 34%
42% of 76 situations better than 62%
Dust 255
55% better than 59%
0.64 better than 8%
71.6 better than 8%
0.93 better than 12%
43% of 203 duels better than 9%
46% of 39 situations better than 74%
Anubis50
58% better than 65%
0.67 better than 15%
74.7 better than 16%
0.95 better than 17%
51% of 190 duels better than 43%
42% of 24 situations better than 58%
Nuke36
72% better than 95%
0.66 better than 14%
71.5 better than 10%
0.97 better than 24%
46% of 127 duels better than 19%
35% of 17 situations better than 33%
Cache32
72% -
0.70 -
78.8 -
0.99-
49% of 113 duels -
40% of 10 situations -
Ancient31
58% better than 65%
0.64 better than 7%
73.4 better than 10%
0.90 better than 8%
42% of 135 duels better than 7%
41% of 17 situations better than 57%
Inferno13
62% -
0.77 -
84.9 -
1.08-
51% of 47 duels -
38% of 13 situations -
Vertigo13
54% -
0.67 -
75.7 -
0.89-
54% of 39 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7AR-2 plays

Across 330 matches 7AR-2 averages K/R 0.67, ADR 74.7 and a rating of 0.95. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Cache with a 72% win rate in 32 matches. In 96 of 330 matches the rating was 1.10 or higher (29%), in 151 it was below 0.90. In 278 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. 7AR-2 loses the most ELO on Mirage (−100 ELO, win rate 56%). Things go best on Cache (+56 ELO, win rate 72%). Improved over the last three months: Headshots +2 pp, ELO +382. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 75.0. Last 30 days: 118 matches, win rate 60%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.