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777300erTECH

Papua New Guinea
106 matches tracked 84 matches in 30 days
Last updated:

How does 777300erTECH play?

Rating 1.14 K/R 0.79 ADR 85.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 106 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.01).

Headshot rate 47%−2 pp · Ø 49% better than 46%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.23+0.22 · Ø 1.01 better than 96%
Pistol kills per match 2.7
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 83%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.7 · Ø 4.3 better than 71%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether 777300erTECH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Best month: November 2026 with 0.81.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −14 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.21 · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis35
54% better than 61%
0.81 better than 85%
87.0 better than 82%
1.16 better than 88%
56% of 114 duels better than 76%
26% of 31 situations better than 23%
Dust 225
52% better than 54%
0.80 better than 80%
84.7 better than 70%
1.18 better than 91%
57% of 86 duels better than 81%
50% of 26 situations better than 80%
Cache21
62% better than 72%
0.75 better than 55%
84.3 better than 67%
1.10 better than 67%
51% of 71 duels better than 45%
41% of 17 situations better than 54%
Ancient9
33% -
0.79 -
87.0 -
1.12-
56% of 34 duels -
43% of 7 situations -
Mirage6
33% -
0.71 -
85.6 -
0.95-
48% of 23 duels -
33% of 6 situations -
Nuke6
100% -
0.74 -
77.2 -
1.13-
53% of 17 duels -
67% of 3 situations -
Inferno4
50% -
0.86 -
87.1 -
1.20-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 777300erTECH plays

Across 106 matches 777300erTECH averages K/R 0.79, ADR 85.3 and a rating of 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 53 of 106 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 106 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: November 2026 at 1.18. Things go best on Anubis (+204 ELO, win rate 54%). Last 30 days: 84 matches, win rate 56%, net ELO +278.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.